Huge giant, neutral
- Armor Class
- 17
- Hit Points
- 126 (11d12 + 55)
- Speed
- 40 ft.
- Challenge
- 7 (2,900 XP)
STR
23
+6
DEX
15
+2
CON
20
+5
INT
10
+0
WIS
12
+1
CHA
9
-1
- Saving Throws
- Con +8, Dex +5, Wis +4
- Skills
- Stealth +5, Athletics +12, Perception +4
- Senses
- Darkvision 60 ft., passive Perception 14
- Languages
- Giant
Actions
Multiattack.
The giant makes two attacks, using Stone Club or Boulder in any combination.
Stone Club.
Melee Attack Roll: +9, reach 15 ft. Hit: 22 (3d10 + 6) Bludgeoning damage.
Boulder.
Ranged Attack Roll: +9, range 60/240 ft. Hit: 15 (2d8 + 6) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Reactions
Deflect Missile 5.
The giant is hit by a ranged attack roll and takes Bludgeoning, Piercing, or Slashing damage from it. The giant reduces the damage it takes from the attack by 11 (1d10 + 6), and if that damage is reduced to 0, the giant can redirect some of the attack's force. dex DC 17, one creature the giant can see within 60 feet. 11 (1d10 + 6) Force damage.