Stone Giant Rockspeaker

CreatureBGGp. 1802014

Huge giant, any alignment

Armor Class
19 (natural armor)
Hit Points
276 (24d12 + 120)
Speed
40 ft.
Challenge
16 (15,000 XP)
STR
23
+6
DEX
15
+2
CON
20
+5
INT
19
+4
WIS
14
+2
CHA
10
+0
Saving Throws
Con +10, Dex +7, Int +9, Wis +7
Skills
History +9, Athletics +16, Perception +7
Senses
darkvision 120 ft., passive Perception 17
Languages
Common, Giant, Terran

Traits

Legendary Resistance (3/Day).

If the giant fails a saving throw, it can choose to succeed instead.

Stone Rune.

The giant has a stone rune inscribed on a mineral object in its possession. While holding or wearing the object bearing the rune, the giant can use its Prismatic Rays action.

The object bearing the rune has AC 18; 30 hit points; and immunity to necrotic, poison, and psychic damage. The object regains all its hit points at the end of every turn, but it turns to dust if reduced to 0 hit points or when the giant dies. If the rune is destroyed, the giant can inscribe a stone rune on an object in its possession when it finishes a short or long rest.

Actions

Multiattack.

The giant makes three Prism Staff attacks.

Prism Staff.

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage plus 13 (3d8) radiant damage.

Exploding Geode.

The giant throws a geode at a point within 60 feet of itself, and the geode explodes in a dazzling flash. Each creature in a 20-foot-radius sphere centered on that point must make a DC 17 Dexterity saving throw. On a failed save, a creature takes 13 (3d8) piercing damage plus 13 (3d8) radiant damage and has the blinded condition until the end of its next turn. On a successful save, a creature takes half as much damage only. After the giant throws the geode, roll a d6; on a roll of 4 or lower, the giant has no more geodes to throw.

Prismatic Rays (Requires Stone Rune).

The giant's stone rune emits beams of light that form a 60-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw. For each creature in that area, roll a d6 to determine what ray affects it:

1-2: Blazing Red.

On a failed save, the creature takes 35 (10d6) radiant damage and has the blinded condition until the end of the giant's next turn. On a successful save, the creature takes half as much damage only.

3-4: Dreadful Blue.

On a failed save, the creature takes 35 (10d6) necrotic damage and has the frightened condition until the end of the giant's next turn. On a successful save, the creature takes half as much damage only.

5-6: Sapping Green.

On a failed save, the creature takes 35 (10d6) force damage and has the incapacitated condition until the end of the giant's next turn. On a successful save, the creature takes half as much damage only.

Raw data
{
  "ac": [
    {
      "ac": 19,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "16",
  "hp": {
    "average": 276,
    "formula": "24d12 + 120"
  },
  "cha": 10,
  "con": 20,
  "dex": 15,
  "int": 19,
  "str": 23,
  "wis": 14,
  "name": "Stone Giant Rockspeaker",
  "page": 180,
  "save": {
    "con": "+10",
    "dex": "+7",
    "int": "+9",
    "wis": "+7"
  },
  "size": [
    "H"
  ],
  "type": {
    "tags": [
      "wizard"
    ],
    "type": "giant"
  },
  "skill": {
    "history": "+9",
    "athletics": "+16",
    "perception": "+7"
  },
  "speed": {
    "walk": 40
  },
  "trait": [
    {
      "name": "Legendary Resistance (3/Day)",
      "entries": [
        "If the giant fails a saving throw, it can choose to succeed instead."
      ]
    },
    {
      "name": "Stone Rune",
      "entries": [
        "The giant has a stone rune inscribed on a mineral object in its possession. While holding or wearing the object bearing the rune, the giant can use its Prismatic Rays action.",
        "The object bearing the rune has AC 18; 30 hit points; and immunity to necrotic, poison, and psychic damage. The object regains all its hit points at the end of every turn, but it turns to dust if reduced to 0 hit points or when the giant dies. If the rune is destroyed, the giant can inscribe a stone rune on an object in its possession when it finishes a short or long rest."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The giant makes three Prism Staff attacks."
      ]
    },
    {
      "name": "Prism Staff",
      "entries": [
        "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage plus 13 ({@damage 3d8}) radiant damage."
      ]
    },
    {
      "name": "Exploding Geode",
      "entries": [
        "The giant throws a geode at a point within 60 feet of itself, and the geode explodes in a dazzling flash. Each creature in a 20-foot-radius sphere centered on that point must make a {@dc 17} Dexterity saving throw. On a failed save, a creature takes 13 ({@damage 3d8}) piercing damage plus 13 ({@damage 3d8}) radiant damage and has the {@condition blinded} condition until the end of its next turn. On a successful save, a creature takes half as much damage only. After the giant throws the geode, roll a {@dice d6}; on a roll of 4 or lower, the giant has no more geodes to throw."
      ]
    },
    {
      "name": "Prismatic Rays (Requires Stone Rune)",
      "entries": [
        "The giant's stone rune emits beams of light that form a 60-foot cone. Each creature in that area must make a {@dc 17} Dexterity saving throw. For each creature in that area, roll a {@dice d6} to determine what ray affects it:"
      ]
    },
    {
      "name": "1-2: Blazing Red",
      "entries": [
        "On a failed save, the creature takes 35 ({@damage 10d6}) radiant damage and has the {@condition blinded} condition until the end of the giant's next turn. On a successful save, the creature takes half as much damage only."
      ]
    },
    {
      "name": "3-4: Dreadful Blue",
      "entries": [
        "On a failed save, the creature takes 35 ({@damage 10d6}) necrotic damage and has the {@condition frightened} condition until the end of the giant's next turn. On a successful save, the creature takes half as much damage only."
      ]
    },
    {
      "name": "5-6: Sapping Green",
      "entries": [
        "On a failed save, the creature takes 35 ({@damage 10d6}) force damage and has the {@condition incapacitated} condition until the end of the giant's next turn. On a successful save, the creature takes half as much damage only."
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "BGG",
  "passive": 17,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RCH"
  ],
  "alignment": [
    "A"
  ],
  "languages": [
    "Common",
    "Giant",
    "Terran"
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Legendary Resistances"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "N",
    "O",
    "P",
    "R"
  ],
  "languageTags": [
    "C",
    "GI",
    "T"
  ],
  "hasFluffImages": true,
  "conditionInflict": [
    "blinded",
    "frightened",
    "incapacitated"
  ],
  "savingThrowForced": [
    "dexterity"
  ]
}
Stone Giant Rockspeaker ยท Wiki