Stone Defender

CreatureMTFp. 1262014

Medium construct, unaligned

Armor Class
16 (natural armor)
Hit Points
52 (7d8 + 21)
Speed
30 ft.
Challenge
4 (1,100 XP)
STR
19
+4
DEX
10
+0
CON
17
+3
INT
3
-4
WIS
10
+0
CHA
1
-5
Damage Immunities
poison; bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine
Condition Immunities
charmed; exhaustion; frightened; paralyzed; petrified; poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
understands one language of its creator but can't speak

Traits

False Appearance.

While the stone defender remains motionless against an uneven earthen or stone surface, it is indistinguishable from that surface.

Magic Resistance.

The stone defender has advantage on saving throws against spells and other magical effects.

Actions

Slam.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, and if the target is Large or smaller, it is knocked prone.

Reactions

Intercept Attack.

In response to another creature within 5 feet of it being hit by an attack roll, the stone defender gives that creature a +5 bonus to its AC against that attack, potentially causing a miss. To use this ability, the stone defender must be able to see the creature and the attacker.

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "4",
  "hp": {
    "average": 52,
    "formula": "7d8 + 21"
  },
  "cha": 1,
  "con": 17,
  "dex": 10,
  "int": 3,
  "str": 19,
  "wis": 10,
  "name": "Stone Defender",
  "page": 126,
  "size": [
    "M"
  ],
  "type": "construct",
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "False Appearance",
      "entries": [
        "While the stone defender remains motionless against an uneven earthen or stone surface, it is indistinguishable from that surface."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The stone defender has advantage on saving throws against spells and other magical effects."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Slam",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage, and if the target is Large or smaller, it is knocked {@condition prone}."
      ]
    }
  ],
  "immune": [
    "poison",
    {
      "cond": true,
      "note": "from nonmagical attacks that aren't adamantine",
      "immune": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "MTF",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "reaction": [
    {
      "name": "Intercept Attack",
      "entries": [
        "In response to another creature within 5 feet of it being hit by an attack roll, the stone defender gives that creature a +5 bonus to its AC against that attack, potentially causing a miss. To use this ability, the stone defender must be able to see the creature and the attacker."
      ]
    }
  ],
  "alignment": [
    "U"
  ],
  "languages": [
    "understands one language of its creator but can't speak"
  ],
  "senseTags": [
    "D"
  ],
  "soundClip": {
    "path": "bestiary/stone-defender.opus",
    "type": "internal"
  },
  "traitTags": [
    "False Appearance",
    "Magic Resistance"
  ],
  "damageTags": [
    "B"
  ],
  "environment": [
    "forest",
    "grassland",
    "hill",
    "mountain"
  ],
  "reprintedAs": [
    "Clockwork Stone Defender|MPMM"
  ],
  "languageTags": [
    "CS"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "paralyzed",
    "petrified",
    "poisoned"
  ],
  "conditionInflict": [
    "prone"
  ],
  "referenceSources": [
    "RtG"
  ]
}