Large beast, unaligned
- Armor Class
- 10
- Hit Points
- 15 (2d10 + 4)
- Speed
- 30 ft.
- Challenge
- 1/4 (50 XP)
STR
18
+4
DEX
10
+0
CON
14
+2
INT
2
-4
WIS
10
+0
CHA
4
-3
- Damage Resistances
- cold; fire; poison
- Senses
- darkvision 60 ft., passive Perception 10
Traits
Charge.
If the kow moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage.
Stench.
Any creature other than a stench kow that starts its turn within 5 feet of the stench kow must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all stench kows for 1 hour.
Actions
Gore.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.