Steel Predator

CreatureMTFp. 2392014

Large construct, lawful evil

Armor Class
20 (natural armor)
Hit Points
207 (18d10 + 108)
Speed
40 ft.
Challenge
16 (15,000 XP)
STR
24
+7
DEX
17
+3
CON
22
+6
INT
4
-3
WIS
14
+2
CHA
6
-2
Skills
Stealth +8, Survival +7, Perception +7
Damage Resistances
cold; lightning; necrotic; thunder
Damage Immunities
poison; psychic; bludgeoning, piercing, slashing from nonmagical attacks
Condition Immunities
charmed; exhaustion; frightened; paralyzed; petrified; poisoned; stunned
Senses
blindsight 30 ft., darkvision 60 ft., passive Perception 17
Languages
understands Modron and the language of its owner but can't speak

Traits

Magic Resistance.

The steel predator has advantage on saving throws against spells and other magical effects.

Magic Weapons.

The steel predator's weapon attacks are magical.

Actions

Multiattack.

The steel predator makes three attacks: one with its bite and two with its claw.

Bite.

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) piercing damage.

Claw.

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) slashing damage.

Stunning Roar 5.

The steel predator emits a roar in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw. On a failed save, a creature takes 27 (5d10) thunder damage, drops everything it's holding, and is stunned for 1 minute. On a successful save, a creature takes half as much damage. The stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Spellcasting

Innate Spellcasting.

The steel predator's innate spellcasting ability is Wisdom. The steel predator can innately cast the following spells, requiring no components:

Raw data
{
  "ac": [
    {
      "ac": 20,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "16",
  "hp": {
    "average": 207,
    "formula": "18d10 + 108"
  },
  "cha": 6,
  "con": 22,
  "dex": 17,
  "int": 4,
  "str": 24,
  "wis": 14,
  "name": "Steel Predator",
  "page": 239,
  "size": [
    "L"
  ],
  "type": "construct",
  "skill": {
    "stealth": "+8",
    "survival": "+7",
    "perception": "+7"
  },
  "speed": {
    "walk": 40
  },
  "trait": [
    {
      "name": "Magic Resistance",
      "entries": [
        "The steel predator has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Magic Weapons",
      "entries": [
        "The steel predator's weapon attacks are magical."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The steel predator makes three attacks: one with its bite and two with its claw."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) piercing damage."
      ]
    },
    {
      "name": "Claw",
      "entries": [
        "{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d8 + 7}) slashing damage."
      ]
    },
    {
      "name": "Stunning Roar {@recharge 5}",
      "entries": [
        "The steel predator emits a roar in a 60-foot cone. Each creature in that area must make a {@dc 19} Constitution saving throw. On a failed save, a creature takes 27 ({@damage 5d10}) thunder damage, drops everything it's holding, and is {@condition stunned} for 1 minute. On a successful save, a creature takes half as much damage. The {@condition stunned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      ]
    }
  ],
  "immune": [
    "poison",
    "psychic",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "immune": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "resist": [
    "cold",
    "lightning",
    "necrotic",
    "thunder"
  ],
  "senses": [
    "blindsight 30 ft.",
    "darkvision 60 ft."
  ],
  "source": "MTF",
  "passive": 17,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "understands Modron and the language of its owner but can't speak"
  ],
  "senseTags": [
    "B",
    "D"
  ],
  "soundClip": {
    "path": "bestiary/steel-predator.opus",
    "type": "internal"
  },
  "traitTags": [
    "Magic Resistance",
    "Magic Weapons"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "P",
    "S",
    "T"
  ],
  "environment": [
    "urban"
  ],
  "reprintedAs": [
    "Steel Predator|MPMM"
  ],
  "languageTags": [
    "CS",
    "OTH"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "daily": {
        "3e": [
          "{@spell dimension door} (self only)",
          "{@spell plane shift} (self only)"
        ]
      },
      "ability": "wis",
      "headerEntries": [
        "The steel predator's innate spellcasting ability is Wisdom. The steel predator can innately cast the following spells, requiring no components:"
      ]
    }
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "paralyzed",
    "petrified",
    "poisoned",
    "stunned"
  ],
  "damageTagsSpell": [
    "O"
  ],
  "conditionInflict": [
    "stunned"
  ],
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForced": [
    "constitution"
  ],
  "savingThrowForcedSpell": [
    "charisma"
  ]
}
Steel Predator ยท Wiki