Steel Predator

CreatureMPMMp. 2322014

Large construct, lawful neutral

Armor Class
20 (natural armor)
Hit Points
207 (18d10 + 108)
Speed
40 ft.
Challenge
16 (15,000 XP)
STR
24
+7
DEX
17
+3
CON
22
+6
INT
4
-3
WIS
14
+2
CHA
6
-2
Skills
Stealth +8, Survival +7, Perception +7
Damage Resistances
cold; lightning; necrotic; thunder
Damage Immunities
poison; psychic; bludgeoning, piercing, slashing from nonmagical attacks
Condition Immunities
charmed; exhaustion; frightened; paralyzed; petrified; poisoned; stunned
Senses
blindsight 30 ft., darkvision 60 ft., passive Perception 17
Languages
understands Modron and the language of its owner but can't speak

Traits

Magic Resistance.

The steel predator has advantage on saving throws against spells and other magical effects.

Unusual Nature.

The steel predator doesn't require air, food, drink, or sleep.

Actions

Multiattack.

The steel predator makes one Bite attack and two Claw attacks.

Bite.

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) lightning damage.

Claw.

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) force damage.

Stunning Roar 5.

The steel predator emits a roar in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw. On a failed save, a creature takes 33 (6d10) thunder damage, drops everything it's holding, and is stunned for 1 minute. The stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage and isn't stunned.

Spellcasting

Spellcasting.

The steel predator casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability:

Raw data
{
  "ac": [
    {
      "ac": 20,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "16",
  "hp": {
    "average": 207,
    "formula": "18d10 + 108"
  },
  "cha": 6,
  "con": 22,
  "dex": 17,
  "int": 4,
  "str": 24,
  "wis": 14,
  "name": "Steel Predator",
  "page": 232,
  "size": [
    "L"
  ],
  "type": "construct",
  "skill": {
    "stealth": "+8",
    "survival": "+7",
    "perception": "+7"
  },
  "speed": {
    "walk": 40
  },
  "trait": [
    {
      "name": "Magic Resistance",
      "entries": [
        "The steel predator has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Unusual Nature",
      "entries": [
        "The steel predator doesn't require air, food, drink, or sleep."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The steel predator makes one Bite attack and two Claw attacks."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}18 ({@damage 2d10 + 7}) lightning damage."
      ]
    },
    {
      "name": "Claw",
      "entries": [
        "{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d8 + 7}) force damage."
      ]
    },
    {
      "name": "Stunning Roar {@recharge 5}",
      "entries": [
        "The steel predator emits a roar in a 60-foot cone. Each creature in that area must make a {@dc 19} Constitution saving throw. On a failed save, a creature takes 33 ({@damage 6d10}) thunder damage, drops everything it's holding, and is {@condition stunned} for 1 minute. The {@condition stunned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage and isn't {@condition stunned}."
      ]
    }
  ],
  "immune": [
    "poison",
    "psychic",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "immune": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "resist": [
    "cold",
    "lightning",
    "necrotic",
    "thunder"
  ],
  "senses": [
    "blindsight 30 ft.",
    "darkvision 60 ft."
  ],
  "source": "MPMM",
  "passive": 17,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW"
  ],
  "alignment": [
    "L",
    "N"
  ],
  "languages": [
    "understands Modron and the language of its owner but can't speak"
  ],
  "senseTags": [
    "B",
    "D"
  ],
  "soundClip": {
    "path": "bestiary/steel-predator.opus",
    "type": "internal"
  },
  "traitTags": [
    "Magic Resistance",
    "Unusual Nature"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "L",
    "O",
    "T"
  ],
  "environment": [
    "urban"
  ],
  "languageTags": [
    "CS",
    "OTH"
  ],
  "otherSources": [
    {
      "page": 239,
      "source": "MTF"
    }
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "daily": {
        "3e": [
          "{@spell dimension door} (self only)",
          "{@spell plane shift} (self only)"
        ]
      },
      "ability": "wis",
      "displayAs": "action",
      "headerEntries": [
        "The steel predator casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability:"
      ]
    }
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "Typically ",
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "paralyzed",
    "petrified",
    "poisoned",
    "stunned"
  ],
  "damageTagsSpell": [
    "O"
  ],
  "conditionInflict": [
    "stunned"
  ],
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "constitution"
  ],
  "savingThrowForcedSpell": [
    "charisma"
  ]
}