Large construct, lawful neutral
- Armor Class
- 20 (natural armor)
- Hit Points
- 207 (18d10 + 108)
- Speed
- 40 ft.
- Challenge
- 16 (15,000 XP)
- Skills
- Stealth +8, Survival +7, Perception +7
- Damage Resistances
- cold; lightning; necrotic; thunder
- Damage Immunities
- poison; psychic; bludgeoning, piercing, slashing from nonmagical attacks
- Condition Immunities
- charmed; exhaustion; frightened; paralyzed; petrified; poisoned; stunned
- Senses
- blindsight 30 ft., darkvision 60 ft., passive Perception 17
- Languages
- understands Modron and the language of its owner but can't speak
Traits
The steel predator has advantage on saving throws against spells and other magical effects.
The steel predator doesn't require air, food, drink, or sleep.
Actions
The steel predator makes one Bite attack and two Claw attacks.
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) lightning damage.
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) force damage.
The steel predator emits a roar in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw. On a failed save, a creature takes 33 (6d10) thunder damage, drops everything it's holding, and is stunned for 1 minute. The stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage and isn't stunned.
Spellcasting
The steel predator casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability: