Medium construct
- Armor Class
- 15 (natural armor)
- Hit Points
- 2 + your Intelligence modifier + five times your artificer level (the defender has a number of Hit Dice [d8s] equal to your artificer level)
- Speed
- 40 ft.
- Proficiency Bonus
- equals your bonus
STR
14
+2
DEX
12
+1
CON
14
+2
INT
4
-3
WIS
10
+0
CHA
6
-2
- Saving Throws
- Con +2 plus PB, Dex +1 plus PB
- Skills
- Athletics +2 plus PB, Perception +0 plus PB ร 2
- Damage Immunities
- poison
- Condition Immunities
- charmed; exhaustion; poisoned
- Senses
- darkvision 60 ft., passive Perception 10 + (PB ร 2)
- Languages
- understands the languages you speak
Traits
Vigilant.
The defender can't be surprised.
Actions
Force-Empowered Rend.
Melee Weapon Attack: to hit, reach 5 ft., one target you can see. Hit: 1d8 + PB force damage.
Repair (3/Day).
The magical mechanisms inside the defender restore 2d8 + PB hit points to itself or to one construct or object within 5 feet of it.
Reactions
Deflect Attack.
The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.