Medium construct, neutral
- Armor Class
- undefined
- Hit Points
- 5 + five times your Artificer level (the defender has a number of Hit Dice [d8s] equal to your Artificer level)
- Speed
- 40 ft.
- Proficiency Bonus
- equals your Proficiency Bonus
STR
14
+2
DEX
12
+1
CON
14
+2
INT
4
-3
WIS
10
+0
CHA
6
-2
- Damage Immunities
- poison
- Condition Immunities
- charmed; exhaustion; poisoned
- Senses
- Darkvision 60 ft., passive Perception 10
- Languages
- understands the languages you know
Traits
Steel Bond.
Add your Proficiency Bonus to any ability check or saving throw the defender makes.
Actions
Force-Empowered Rend.
Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 2 plus your Intelligence modifier Force damage.
Repair (3/Day).
The defender, or one Construct or object it can see within 5 feet of itself, regains a number of Hit Points equal to 2d8 plus your Intelligence modifier.
Reactions
Deflect Attack.
A creature the defender can see within 5 feet of itself makes an attack roll against a creature other than the defender. The triggering creature makes the attack roll with Disadvantage.