Small elemental, neutral evil
- Armor Class
- 10
- Hit Points
- 17 (5d6)
- Speed
- fly 30 ft., 30 ft.
- Challenge
- 1/4 (50 XP)
STR
5
-3
DEX
11
+0
CON
10
+0
INT
11
+0
WIS
10
+0
CHA
12
+1
- Skills
- Stealth +2
- Damage Immunities
- fire; poison
- Condition Immunities
- exhaustion; poisoned
- Senses
- Darkvision 60 ft., passive Perception 10
- Languages
- Primordial (Aquan, Ignan)
Traits
Blurred Form.
Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.
Death Burst.
The mephit explodes when it dies. dex DC 10, each creature in a 5-foot Emanation originating from the mephit. 5 (2d4) Fire damage. Half damage.
Actions
Claw.
Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.
Steam Breath .
con DC 10, each creature in a 15-foot Cone. 5 (2d4) Fire damage, and the target's Speed decreases by 10 feet until the end of the mephit's next turn. Half damage only. Being underwater doesn't grant Resistance to this Fire damage.