Small elemental, neutral evil
- Armor Class
- 10
- Hit Points
- 21 (6d6)
- Speed
- fly 30 ft., 30 ft.
- Challenge
- 1/4 (50 XP)
STR
5
-3
DEX
11
+0
CON
10
+0
INT
11
+0
WIS
10
+0
CHA
12
+1
- Damage Immunities
- fire; poison
- Condition Immunities
- poisoned
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Aquan, Ignan
Traits
Death Burst.
When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.
Actions
Claws.
Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
Steam Breath .
The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.
Spellcasting
Innate Spellcasting (1/Day).
The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.