Star Spawn Seer

CreatureMPMMp. 2302014

Medium aberration, neutral evil

Armor Class
17 (natural armor)
Hit Points
153 (18d8 + 72)
Speed
30 ft.
Challenge
13 (10,000 XP)
STR
14
+2
DEX
12
+1
CON
18
+4
INT
22
+6
WIS
19
+4
CHA
16
+3
Saving Throws
Cha +8, Dex +6, Int +11, Wis +9
Skills
Perception +9
Damage Resistances
cold; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
psychic
Condition Immunities
charmed; frightened
Senses
darkvision 60 ft., passive Perception 19
Languages
Common, Deep Speech, Undercommon

Traits

Out-Of-Phase Movement.

The seer can move through other creatures and objects as if they were 3, and its movement doesn't provoke opportunity attacks.

Each creature it moves through takes 5 (1d10) psychic damage; no creature can take this damage more than once per turn.

The seer takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Multiattack.

The seer makes two Comet Staff or Psychic Orb attacks.

Comet Staff.

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage plus 18 (4d8) psychic damage, and if the target is a creature, it must succeed on a DC 19 Constitution saving throw or be incapacitated until the end of its next turn.

Psychic Orb.

Ranged Spell Attack: +11 to hit, range 120 feet, one creature. Hit: 27 (5d10) psychic damage.

Collapse Distance .

The seer warps space around one creature it can see within 30 feet of it. That creature must make a DC 19 Wisdom saving throw. On a failed save, the target, along with any equipment it is wearing or carrying, is teleported up to 60 feet to an unoccupied space the seer can see, and then each creature within 10 feet of the target's original space takes 39 (6d12) psychic damage. On a successful save, the target takes 19 (3d12) psychic damage and isn't teleported.

Reactions

Bend Space.

When the seer would be hit by an attack roll, it teleports, along with any equipment it is wearing or carrying, exchanging positions with another star spawn it can see within 60 feet of it. The other star spawn is hit by the attack instead.

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "13",
  "hp": {
    "average": 153,
    "formula": "18d8 + 72"
  },
  "cha": 16,
  "con": 18,
  "dex": 12,
  "int": 22,
  "str": 14,
  "wis": 19,
  "name": "Star Spawn Seer",
  "page": 230,
  "save": {
    "cha": "+8",
    "dex": "+6",
    "int": "+11",
    "wis": "+9"
  },
  "size": [
    "M"
  ],
  "type": "aberration",
  "skill": {
    "perception": "+9"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Out-Of-Phase Movement",
      "entries": [
        "The seer can move through other creatures and objects as if they were {@quickref difficult terrain||3}, and its movement doesn't provoke {@action opportunity attack||opportunity attacks}.",
        "Each creature it moves through takes 5 ({@damage 1d10}) psychic damage; no creature can take this damage more than once per turn.",
        "The seer takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The seer makes two Comet Staff or Psychic Orb attacks."
      ]
    },
    {
      "name": "Comet Staff",
      "entries": [
        "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d8 + 6}) bludgeoning damage plus 18 ({@damage 4d8}) psychic damage, and if the target is a creature, it must succeed on a {@dc 19} Constitution saving throw or be {@condition incapacitated} until the end of its next turn."
      ]
    },
    {
      "name": "Psychic Orb",
      "entries": [
        "{@atk rs} {@hit 11} to hit, range 120 feet, one creature. {@h}27 ({@damage 5d10}) psychic damage."
      ]
    },
    {
      "name": "Collapse Distance {@recharge}",
      "entries": [
        "The seer warps space around one creature it can see within 30 feet of it. That creature must make a {@dc 19} Wisdom saving throw. On a failed save, the target, along with any equipment it is wearing or carrying, is teleported up to 60 feet to an unoccupied space the seer can see, and then each creature within 10 feet of the target's original space takes 39 ({@damage 6d12}) psychic damage. On a successful save, the target takes 19 ({@damage 3d12}) psychic damage and isn't teleported."
      ]
    }
  ],
  "immune": [
    "psychic"
  ],
  "resist": [
    "cold",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "MPMM",
  "passive": 19,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW"
  ],
  "reaction": [
    {
      "name": "Bend Space",
      "entries": [
        "When the seer would be hit by an attack roll, it teleports, along with any equipment it is wearing or carrying, exchanging positions with another star spawn it can see within 60 feet of it. The other star spawn is hit by the attack instead."
      ]
    }
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Common",
    "Deep Speech",
    "Undercommon"
  ],
  "senseTags": [
    "D"
  ],
  "soundClip": {
    "path": "bestiary/star-spawn-seer.opus",
    "type": "internal"
  },
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "O",
    "Y"
  ],
  "environment": [
    "mountain",
    "swamp",
    "urban"
  ],
  "languageTags": [
    "C",
    "DS",
    "U"
  ],
  "otherSources": [
    {
      "page": 236,
      "source": "MTF"
    }
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "Typically ",
  "conditionImmune": [
    "charmed",
    "frightened"
  ],
  "conditionInflict": [
    "incapacitated"
  ],
  "referenceSources": [
    "BMT"
  ],
  "savingThrowForced": [
    "constitution",
    "wisdom"
  ]
}
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