Small aberration, lawful evil
- Armor Class
- 11
- Hit Points
- 17 (5d6)
- Speed
- 30 ft.
- Challenge
- 1/4 (50 XP)
STR
6
-2
DEX
13
+1
CON
10
+0
INT
9
-1
WIS
11
+0
CHA
6
-2
- Damage Immunities
- psychic
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Deep Speech
Traits
Aura of Madness.
Creatures within 20 feet of the grue that aren't aberrations have disadvantage on saving throws, as well as on attack rolls against creatures other than a star spawn grue.
Actions
Confounding Bite.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) piercing damage, and the target must succeed on a DC 10 Wisdom saving throw or attack rolls against it have advantage until the start of the grue's next turn.