Large celestial, neutral
- Armor Class
- 15 (natural armor)
- Hit Points
- 60 (8d10 + 16)
- Speed
- fly 50 ft., 0 ft.
- Challenge
- 2 (450 XP)
STR
18
+4
DEX
15
+2
CON
15
+2
INT
10
+0
WIS
13
+1
CHA
8
-1
- Saving Throws
- Con +4, Dex +4
- Skills
- Stealth +4, Perception +3
- Damage Resistances
- radiant
- Senses
- passive Perception 13
- Languages
- Celestial, telepathy 120 ft.
Traits
Flyby.
The star lancer doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Actions
Horn.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the star lancer moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 10 (3d6) piercing damage.
Invisibility Cloak (3/Day).
The star lancer and one creature riding it (chosen by the star lancer) magically turn invisible. This effect lasts until the star lancer or a creature riding it attacks or casts a spell, or until the star lancer's concentration ends (as if concentrating on a spell). Any equipment worn or carried by the invisible creatures is also invisible for the duration of the Invisibility Cloak.