Medium monstrosity, any alignment
- Armor Class
- 16 (natural armor, intellect fortress)
- Hit Points
- 52 (7d8 + 21)
- Speed
- swim 30 ft., 30 ft.
- Challenge
- 3 (700 XP)
- Saving Throws
- Con +5, Int +4
- Skills
- Arcana +4, Stealth +3, Survival +4, Perception +4
- Damage Resistances
- necrotic
- Senses
- passive Perception 14
- Languages
- Draconic
Traits
The ssurran can hold its breath for 15 minutes.
The ssurran's AC includes its Intelligence modifier.
Actions
The ssurran makes two Claw attacks and uses Defile (if available).
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage plus 4 (1d8) necrotic damage.
Ordinary vegetation within 10 feet of the ssurran withers and dies. In addition, each creature within 10 feet of the ssurran must make a DC 11 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one. The ssurran regains 5 (1d10) hit points for each creature that fails the saving throw.
Spellcasting
The ssurran casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability: