Squirt the Oilcan

CreatureWBtWp. 1102014

Tiny construct, chaotic neutral

Armor Class
15 (natural armor)
Hit Points
17 (7d4)
Speed
fly 30 ft. (hover), 0 ft., canHover true ft.
Challenge
1/4 (50 XP)
STR
3
-4
DEX
15
+2
CON
10
+0
INT
11
+0
WIS
8
-1
CHA
15
+2
Damage Immunities
poison
Condition Immunities
exhaustion; paralyzed; poisoned; unconscious
Senses
passive Perception 9
Languages
Common, Dwarvish, Sylvan

Traits

False Appearance.

If Squirt is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed Squirt move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that Squirt is animate.

Unusual Nature.

Squirt doesn't require air, food, drink, or sleep.

Actions

Slam.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Boggle Oil (3 Applications).

Squirt expends 1 application of boggle oil to create a 10-foot-square puddle of slippery, non-flammable oil on the ground within 5 feet of it. The puddle is 3 and lasts for 1 hour. Each creature that enters the puddle's area or starts its turn there must succeed on a DC 11 Dexterity saving throw or fall prone. Boggles are unaffected by the oil. After it expends all 3 applications, Squirt can't use this action again until its supply of boggle oil is replenished.

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "1/4",
  "hp": {
    "average": 17,
    "formula": "7d4"
  },
  "cha": 15,
  "con": 10,
  "dex": 15,
  "int": 11,
  "str": 3,
  "wis": 8,
  "name": "Squirt the Oilcan",
  "page": 110,
  "size": [
    "T"
  ],
  "type": "construct",
  "isNpc": true,
  "speed": {
    "fly": {
      "number": 30,
      "condition": "(hover)"
    },
    "walk": 0,
    "canHover": true
  },
  "trait": [
    {
      "name": "False Appearance",
      "entries": [
        "If Squirt is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed Squirt move or act, that creature must succeed on a {@dc 18} Intelligence ({@skill Investigation}) check to discern that Squirt is animate."
      ]
    },
    {
      "name": "Unusual Nature",
      "entries": [
        "Squirt doesn't require air, food, drink, or sleep."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Slam",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage."
      ]
    },
    {
      "name": "Boggle Oil (3 Applications)",
      "entries": [
        "Squirt expends 1 application of boggle oil to create a 10-foot-square puddle of slippery, non-flammable oil on the ground within 5 feet of it. The puddle is {@quickref difficult terrain||3} and lasts for 1 hour. Each creature that enters the puddle's area or starts its turn there must succeed on a {@dc 11} Dexterity saving throw or fall {@condition prone}. Boggles are unaffected by the oil. After it expends all 3 applications, Squirt can't use this action again until its supply of boggle oil is replenished."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "source": "WBtW",
  "passive": 9,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "C",
    "N"
  ],
  "languages": [
    "Common",
    "Dwarvish",
    "Sylvan"
  ],
  "traitTags": [
    "False Appearance",
    "Unusual Nature"
  ],
  "damageTags": [
    "B"
  ],
  "languageTags": [
    "C",
    "D",
    "S"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "exhaustion",
    "paralyzed",
    "poisoned",
    "unconscious"
  ],
  "isNamedCreature": true,
  "conditionInflict": [
    "prone"
  ],
  "savingThrowForced": [
    "dexterity"
  ]
}