Sprite

CreatureMMp. 2832014SRD

Tiny fey, neutral good

Armor Class
15 (leather armor)
Hit Points
2 (1d4)
Speed
fly 40 ft., 10 ft.
Challenge
1/4 (50 XP)
STR
3
-4
DEX
18
+4
CON
10
+0
INT
14
+2
WIS
13
+1
CHA
11
+0
Skills
Stealth +8, Perception +3
Senses
passive Perception 13
Languages
Common, Elvish, Sylvan

Actions

Longsword.

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Shortbow.

Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

Heart Sight.

The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.

Invisibility.

The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "{@item leather armor|phb}"
      ]
    }
  ],
  "cr": "1/4",
  "hp": {
    "average": 2,
    "formula": "1d4"
  },
  "cha": 11,
  "con": 10,
  "dex": 18,
  "int": 14,
  "srd": true,
  "str": 3,
  "wis": 13,
  "name": "Sprite",
  "page": 283,
  "size": [
    "T"
  ],
  "type": "fey",
  "skill": {
    "stealth": "+8",
    "perception": "+3"
  },
  "speed": {
    "fly": 40,
    "walk": 10
  },
  "__prop": "monster",
  "action": [
    {
      "name": "Longsword",
      "entries": [
        "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}1 slashing damage."
      ]
    },
    {
      "name": "Shortbow",
      "entries": [
        "{@atk rw} {@hit 6} to hit, range 40/160 ft., one target. {@h}1 piercing damage, and the target must succeed on a {@dc 10} Constitution saving throw or become {@condition poisoned} for 1 minute. If its saving throw result is 5 or lower, the {@condition poisoned} target falls {@condition unconscious} for the same duration, or until it takes damage or another creature takes an action to shake it awake."
      ]
    },
    {
      "name": "Heart Sight",
      "entries": [
        "The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a {@dc 10} Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw."
      ]
    },
    {
      "name": "Invisibility",
      "entries": [
        "The sprite magically turns {@condition invisible} until it attacks or casts a spell, or until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the sprite wears or carries is {@condition invisible} with it."
      ]
    }
  ],
  "source": "MM",
  "passive": 13,
  "familiar": true,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RNG",
    "RW"
  ],
  "alignment": [
    "N",
    "G"
  ],
  "languages": [
    "Common",
    "Elvish",
    "Sylvan"
  ],
  "soundClip": {
    "path": "bestiary/sprite.opus",
    "type": "internal"
  },
  "damageTags": [
    "P",
    "S"
  ],
  "environment": [
    "forest"
  ],
  "reprintedAs": [
    "Sprite|XMM"
  ],
  "languageTags": [
    "C",
    "E",
    "S"
  ],
  "attachedItems": [
    "longsword|phb",
    "shortbow|phb"
  ],
  "hasFluffImages": true,
  "conditionInflict": [
    "invisible",
    "poisoned"
  ],
  "referenceSources": [
    "BGDIA",
    "BMT",
    "CM",
    "EFR",
    "ERLW",
    "GoS",
    "IMR",
    "KftGV",
    "LLK",
    "PotA",
    "QftIS",
    "SatO",
    "SKT",
    "UtHftLH",
    "WBtW"
  ],
  "savingThrowForced": [
    "charisma",
    "constitution"
  ]
}
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