Large fiend, chaotic evil
- Armor Class
- 17
- Hit Points
- 135 (18d10 + 36)
- Speed
- 40 ft.
- Challenge
- 8 (3,900 XP)
STR
18
+4
DEX
17
+3
CON
14
+2
INT
16
+3
WIS
15
+2
CHA
16
+3
- Saving Throws
- Cha +6, Con +5, Dex +6, Wis +5
- Damage Immunities
- poison
- Condition Immunities
- charmed; poisoned
- Senses
- Darkvision 60 ft., passive Perception 12
- Languages
- Abyssal, Common
Traits
Fiendish Restoration.
If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.
Actions
Multiattack.
The naga makes three attacks, using Bite or Necrotic Ray in any combination.
Bite.
Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.
Necrotic Ray.
Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.
Spellcasting
Spellcasting.
The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14):