Large monstrosity, chaotic evil
- Armor Class
- 15 (natural armor)
- Hit Points
- 75 (10d10 + 20)
- Speed
- 40 ft.
- Challenge
- 8 (3,900 XP)
STR
18
+4
DEX
17
+3
CON
14
+2
INT
16
+3
WIS
15
+2
CHA
16
+3
- Saving Throws
- Cha +6, Con +5, Dex +6, Wis +5
- Damage Immunities
- poison
- Condition Immunities
- charmed; poisoned
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Abyssal, Common
Traits
Rejuvenation.
If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Actions
Bite.
Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.
Spellcasting
Spellcasting.
The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared: