Small fiend, lawful evil
- Armor Class
- 13 (natural armor)
- Hit Points
- 22 (5d6 + 5)
- Speed
- fly 40 ft., 20 ft.
- Challenge
- 2 (450 XP)
STR
10
+0
DEX
15
+2
CON
12
+1
INT
11
+0
WIS
14
+2
CHA
8
-1
- Damage Resistances
- cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
- Damage Immunities
- fire; poison
- Condition Immunities
- poisoned
- Senses
- darkvision 120 ft., passive Perception 12
- Languages
- Infernal, telepathy 120 ft.
Traits
Devil's Sight.
Magical darkness doesn't impede the devil's darkvision.
Flyby.
The devil doesn't provoke an opportunity attack when it flies out of an enemy's reach.
Limited Spines.
The devil has twelve tail spines. Used spines regrow by the time the devil finishes a long rest.
Magic Resistance.
The devil has advantage on saving throws against spells and other magical effects.
Actions
Multiattack.
The devil makes two attacks: one with its bite and one with its fork or two with its tail spines.
Bite.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.
Fork.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
Tail Spine.
Ranged Weapon Attack: +4 to hit, range 20/80 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) fire damage.