Small humanoid, chaotic neutral
- Armor Class
- 14 (hide armor)
- Hit Points
- 33 (6d6 + 12)
- Speed
- 25 ft.
- Challenge
- 1/2 (100 XP)
STR
6
-2
DEX
15
+2
CON
14
+2
INT
15
+2
WIS
9
-1
CHA
16
+3
- Skills
- Arcana +4, History +4, Deception +5
- Senses
- darkvision 60 ft., passive Perception 9
- Languages
- Common, Draconic, Elvish, Gnomish, Goblin
Traits
Gnome Cunning.
Spellix has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Actions
Shocking Grasp (Cantrip).
Melee Spell Attack: +5 to hit (with advantage on the attack roll if the target is wearing armor made of metal), reach 5 ft., one creature. Hit: 4 (1d8) lightning damage, and the target can't take reactions until the start of its next turn.
Fire Bolt (Cantrip).
Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
Spellcasting
Innate Spellcasting.
Spellix's spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He can innately cast the following spells, requiring no material components: