Medium aberration, lawful neutral
- Armor Class
- 14
- Hit Points
- 45 (7d8 + 14)
- Speed
- fly 30 ft. (hover), 5 ft., canHover true ft.
- Challenge
- 3 (700 XP)
STR
8
-1
DEX
14
+2
CON
14
+2
INT
13
+1
WIS
14
+2
CHA
11
+0
- Skills
- Perception +6
- Condition Immunities
- exhaustion; prone
- Senses
- Darkvision 120 ft., passive Perception 16
- Languages
- Deep Speech, Undercommon; telepathy 120 ft.
Actions
Multiattack.
The spectator uses Eye Rays twice.
Bite.
Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.
Eye Rays.
The spectator randomly shoots one of the following magical rays at a target it can see within 90 feet of itself (roll 1d4; reroll if the spectator has already used that ray during this turn):
- 1: Confusion Ray. wis DC 12. 5 (2d4) Psychic damage, and the target can't take Reactions until the end of its next turn. On its next turn, the target can't move, and it uses its action to make a melee or ranged attack against a randomly determined creature within range. If the target can't attack, it does nothing on that turn.
- 2: Paralyzing Ray. con DC 12. The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
- 3: Fear Ray. wis DC 12. 5 (2d4) Psychic damage, and the target has the Frightened condition until the end of its next turn.
- 4: Wounding Ray. con DC 12. 16 (3d10) Necrotic damage. Half damage.
Reactions
Spell Reflection.
The spectator succeeds on a saving throw against a spell, or a spell's attack roll misses it. ddex DC 12, one creature the spectator can see within 120 feet. 10 (3d6) Force damage.