Large fiend, lawful evil
- Armor Class
- 17
- Hit Points
- 189 (18d10 + 90)
- Speed
- fly 30 ft., 30 ft.
- Challenge
- 12 (8,400 XP)
- Saving Throws
- Cha +7, Con +9, Int +10, Wis +8
- Skills
- Arcana +10, History +10, Perception +8
- Damage Resistances
- cold
- Damage Immunities
- fire; poison
- Condition Immunities
- poisoned
- Senses
- Darkvision 120 ft., passive Perception 18
- Languages
- Infernal; telepathy 120 ft.
Traits
If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
The devil has Advantage on saving throws against spells and other magical effects.
Actions
The devil makes two Thundering Halberd attacks.
Melee Attack Roll: +9, reach 10 ft. Hit: 16 (2d10 + 5) Slashing damage plus 14 (4d6) Thunder damage.
Bonus Actions
wis DC 18, each creature in a 20-foot Emanation originating from the devil. The target has the Stunned condition until the end of the devil's next turn.
con DC 18, each creature in a 20-foot Emanation originating from the devil. 22 (4d10) Force damage. Half damage.
Spellcasting
The devil casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 18):