Space Hamster

CreatureBAMp. 562014

Tiny monstrosity, neutral good

Armor Class
15
Hit Points
10 (4d4)
Speed
20 ft., burrow 5 ft.
Challenge
1/4 (50 XP)
STR
1
-5
DEX
20
+5
CON
10
+0
INT
6
-2
WIS
12
+1
CHA
6
-2
Skills
Stealth +7, Perception +3
Senses
passive Perception 13
Languages
telepathy 5 ft.

Actions

Bite.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Go for the Eyes .

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 15 Dexterity saving throw or be blinded until the start of the hamster's next turn.

Bonus Actions

Escape.

The hamster takes the Dash or Disengage action.

Raw data
{
  "ac": [
    15
  ],
  "cr": "1/4",
  "hp": {
    "average": 10,
    "formula": "4d4"
  },
  "cha": 6,
  "con": 10,
  "dex": 20,
  "int": 6,
  "str": 1,
  "wis": 12,
  "name": "Space Hamster",
  "page": 56,
  "size": [
    "T"
  ],
  "type": "monstrosity",
  "bonus": [
    {
      "name": "Escape",
      "entries": [
        "The hamster takes the {@action Dash} or {@action Disengage} action."
      ]
    }
  ],
  "skill": {
    "stealth": "+7",
    "perception": "+3"
  },
  "speed": {
    "walk": 20,
    "burrow": 5
  },
  "__prop": "monster",
  "action": [
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}1 piercing damage."
      ]
    },
    {
      "name": "Go for the Eyes {@recharge}",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}8 ({@damage 1d6 + 5}) piercing damage, and the target must succeed on a {@dc 15} Dexterity saving throw or be {@condition blinded} until the start of the hamster's next turn."
      ]
    }
  ],
  "source": "BAM",
  "passive": 13,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "N",
    "G"
  ],
  "languages": [
    "telepathy 5 ft."
  ],
  "damageTags": [
    "P"
  ],
  "languageTags": [
    "TP"
  ],
  "alignmentPrefix": "typically ",
  "conditionInflict": [
    "blinded"
  ],
  "savingThrowForced": [
    "dexterity"
  ]
}