Space Clown

CreatureBAMp. 542014

Medium fiend, chaotic evil

Armor Class
13
Hit Points
58 (9d8 + 18)
Speed
30 ft.
Challenge
2 (450 XP)
STR
16
+3
DEX
16
+3
CON
14
+2
INT
11
+0
WIS
11
+0
CHA
16
+3
Skills
Acrobatics +5, Performance +5, Sleight of hand +5
Senses
darkvision 60 ft., passive Perception 10
Languages
Abyssal, Common

Traits

Dying Burst.

When the clown drops to 0 hit points, it pops like a balloon, releasing a splash of putrid, corrosive ichor. Each creature within 5 feet of the clown when it bursts must make a DC 12 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one.

Squeakers.

The clown wears shoes that squeak when it walks. The squeaking can be heard out to a range of 30 feet. The squeaking is silenced while the clown's Phantasmal Form is in effect.

Actions

Shock.

Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) lightning damage.

Ray Gun.

Ranged Spell Attack: +5 to hit, range 120 ft., one creature. Hit: 7 (2d6) psychic damage, and if the target is a Humanoid with an Intelligence score of 3 or higher, it must make a DC 12 Wisdom saving throw. On a failed save, the target perceives everything it sees or hears as hilariously funny and is incapacitated for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Bonus Actions

Phantasmal Form (3/Day).

The clown veils itself and everything it is wearing and carrying in an illusion that makes it look like some other creature of its size or smaller (such as a child) or an object small enough to fit in the clown's space (such as a floating balloon). Maintaining this effect requires the clown's concentration (as if concentrating on a spell), and the illusion fails to hold up to physical inspection. As an action, a creature that can see the clown's illusory form can make a DC 15 Wisdom (Insight) check, piercing the illusion and discerning the clown's true form on a success.

Spellcasting

Spellcasting.

The clown casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability:

Raw data
{
  "ac": [
    13
  ],
  "cr": "2",
  "hp": {
    "average": 58,
    "formula": "9d8 + 18"
  },
  "cha": 16,
  "con": 14,
  "dex": 16,
  "int": 11,
  "str": 16,
  "wis": 11,
  "name": "Space Clown",
  "page": 54,
  "size": [
    "M"
  ],
  "type": "fiend",
  "bonus": [
    {
      "name": "Phantasmal Form (3/Day)",
      "entries": [
        "The clown veils itself and everything it is wearing and carrying in an illusion that makes it look like some other creature of its size or smaller (such as a child) or an object small enough to fit in the clown's space (such as a floating balloon). Maintaining this effect requires the clown's {@status concentration} (as if {@status concentration||concentrating} on a spell), and the illusion fails to hold up to physical inspection. As an action, a creature that can see the clown's illusory form can make a {@dc 15} Wisdom ({@skill Insight}) check, piercing the illusion and discerning the clown's true form on a success."
      ]
    }
  ],
  "skill": {
    "acrobatics": "+5",
    "performance": "+5",
    "sleight of hand": "+5"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Dying Burst",
      "entries": [
        "When the clown drops to 0 hit points, it pops like a balloon, releasing a splash of putrid, corrosive ichor. Each creature within 5 feet of the clown when it bursts must make a {@dc 12} Dexterity saving throw, taking 10 ({@damage 3d6}) acid damage on a failed save, or half as much damage on a successful one."
      ]
    },
    {
      "name": "Squeakers",
      "entries": [
        "The clown wears shoes that squeak when it walks. The squeaking can be heard out to a range of 30 feet. The squeaking is silenced while the clown's Phantasmal Form is in effect."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Shock",
      "entries": [
        "{@atk ms} {@hit 5} to hit, reach 5 ft., one target. {@h}17 ({@damage 4d6 + 3}) lightning damage."
      ]
    },
    {
      "name": "Ray Gun",
      "entries": [
        "{@atk rs} {@hit 5} to hit, range 120 ft., one creature. {@h}7 ({@damage 2d6}) psychic damage, and if the target is a Humanoid with an Intelligence score of 3 or higher, it must make a {@dc 12} Wisdom saving throw. On a failed save, the target perceives everything it sees or hears as hilariously funny and is {@condition incapacitated} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "BAM",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Abyssal",
    "Common"
  ],
  "senseTags": [
    "D"
  ],
  "damageTags": [
    "A",
    "L",
    "Y"
  ],
  "languageTags": [
    "AB",
    "C"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell friends}",
        "{@spell mage hand}",
        "{@spell prestidigitation}"
      ],
      "daily": {
        "1e": [
          "{@spell mirror image}",
          "{@spell spider climb}"
        ]
      },
      "ability": "cha",
      "displayAs": "action",
      "headerEntries": [
        "The clown casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability:"
      ]
    }
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionInflict": [
    "incapacitated"
  ],
  "referenceSources": [
    "LoX"
  ],
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "dexterity",
    "wisdom"
  ]
}