Sovereign Basidia

CreatureOotAp. 882014

Large plant, lawful neutral

Armor Class
13 (natural armor)
Hit Points
60 (8d10 + 16)
Speed
30 ft.
Challenge
2 (450 XP)
STR
12
+1
DEX
10
+0
CON
14
+2
INT
13
+1
WIS
15
+2
CHA
10
+0
Senses
darkvision 120 ft., passive Perception 12

Traits

Distress Spores.

When Basidia takes damage, all other myconids within 240 feet of it can sense its pain.

Sun Sickness.

While in sunlight, Basidia has disadvantage on ability checks, attack rolls, and saving throws. Basidia dies if it spends more than 1 hour in direct sunlight.

Actions

Multiattack.

Basidia uses either its Hallucination Spores or its Pacifying Spores, then makes a fist attack.

Fist.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (3d4 + 1) bludgeoning damage plus 7 (3d4) poison damage.

Animating Spores (3/Day).

Basidia targets one corpse of a humanoid or a Large or smaller beast within 5 feet of it and releases spores at the corpse. In 24 hours, the corpse rises as a spore servant. The corpse stays animated for 1d4 + 1 weeks or until destroyed, and it can't be animated again in this way.

Hallucination Spores.

Basidia ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The poisoned target is incapacitated while it hallucinates. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Pacifying Spores.

Basidia ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 12 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Rapport Spores.

A 30-foot radius of spores extends from Basidia. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour.

Raw data
{
  "ac": [
    {
      "ac": 13,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "2",
  "hp": {
    "average": 60,
    "formula": "8d10 + 16"
  },
  "cha": 10,
  "con": 14,
  "dex": 10,
  "int": 13,
  "str": 12,
  "wis": 15,
  "name": "Sovereign Basidia",
  "page": 88,
  "size": [
    "L"
  ],
  "type": "plant",
  "isNpc": true,
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Distress Spores",
      "entries": [
        "When Basidia takes damage, all other myconids within 240 feet of it can sense its pain."
      ]
    },
    {
      "name": "Sun Sickness",
      "entries": [
        "While in sunlight, Basidia has disadvantage on ability checks, attack rolls, and saving throws. Basidia dies if it spends more than 1 hour in direct sunlight."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Basidia uses either its Hallucination Spores or its Pacifying Spores, then makes a fist attack."
      ]
    },
    {
      "name": "Fist",
      "entries": [
        "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}8 ({@damage 3d4 + 1}) bludgeoning damage plus 7 ({@damage 3d4}) poison damage."
      ]
    },
    {
      "name": "Animating Spores (3/Day)",
      "entries": [
        "Basidia targets one corpse of a humanoid or a Large or smaller beast within 5 feet of it and releases spores at the corpse. In 24 hours, the corpse rises as a spore servant. The corpse stays animated for {@dice 1d4 + 1} weeks or until destroyed, and it can't be animated again in this way."
      ]
    },
    {
      "name": "Hallucination Spores",
      "entries": [
        "Basidia ejects spores at one creature it can see within 5 feet of it. The target must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} for 1 minute. The {@condition poisoned} target is {@condition incapacitated} while it hallucinates. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      ]
    },
    {
      "name": "Pacifying Spores",
      "entries": [
        "Basidia ejects spores at one creature it can see within 5 feet of it. The target must succeed on a {@dc 12} Constitution saving throw or be {@condition stunned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      ]
    },
    {
      "name": "Rapport Spores",
      "entries": [
        "A 30-foot radius of spores extends from Basidia. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour."
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "OotA",
  "_isCopy": true,
  "passive": 12,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "DIS",
    "MW"
  ],
  "alignment": [
    "L",
    "N"
  ],
  "senseTags": [
    "SD"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "I"
  ],
  "hasFluffImages": true,
  "isNamedCreature": true,
  "conditionInflict": [
    "incapacitated",
    "poisoned",
    "stunned"
  ],
  "savingThrowForced": [
    "constitution",
    "dexterity"
  ]
}