Soul Shaker

CreatureJttRCp. 472014

Large undead, chaotic evil

Armor Class
13 (natural armor)
Hit Points
76 (8d10 + 32)
Speed
20 ft.
Challenge
4 (1,100 XP)
STR
20
+5
DEX
8
-1
CON
18
+4
INT
8
-1
WIS
11
+0
CHA
14
+2
Damage Resistances
necrotic
Damage Immunities
poison
Condition Immunities
charmed; exhaustion; frightened; grappled; paralyzed; petrified; poisoned; prone; restrained
Senses
blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages
telepathy 60 ft.

Traits

Enthralled Lure (1/Day).

The soul shaker can cast the geas spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 12).

Reconstruction.

When the soul shaker is reduced to 0 hit points, it explodes into 7 (1d4 + 5) crawling claws. After 6 (1d12) days, if at least two of those crawling claws are alive, they teleport to the location of the soul shaker's death and merge together, whereupon the soul shaker reforms and regains all its hit points.

Unusual Nature.

The soul shaker doesn't require air, food, drink, or sleep.

Actions

Crushing Grasp.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The soul shaker can have only one creature grappled in this way at a time.

Bonus Actions

Consume Vitality.

The soul shaker targets a creature it is grappling. If the target is not a Construct or an Undead, the target must succeed on a DC 14 Constitution saving throw or take 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the soul shaker regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.

Raw data
{
  "ac": [
    {
      "ac": 13,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "4",
  "hp": {
    "average": 76,
    "formula": "8d10 + 32"
  },
  "cha": 14,
  "con": 18,
  "dex": 8,
  "int": 8,
  "str": 20,
  "wis": 11,
  "name": "Soul Shaker",
  "page": 47,
  "size": [
    "L"
  ],
  "type": "undead",
  "bonus": [
    {
      "name": "Consume Vitality",
      "entries": [
        "The soul shaker targets a creature it is grappling. If the target is not a Construct or an Undead, the target must succeed on a {@dc 14} Constitution saving throw or take 7 ({@damage 2d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the soul shaker regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0."
      ]
    }
  ],
  "speed": {
    "walk": 20
  },
  "trait": [
    {
      "name": "Enthralled Lure (1/Day)",
      "entries": [
        "The soul shaker can cast the {@spell geas} spell, requiring no spell components and using Charisma as the spellcasting ability (spell save {@dc 12})."
      ]
    },
    {
      "name": "Reconstruction",
      "entries": [
        "When the soul shaker is reduced to 0 hit points, it explodes into 7 ({@dice 1d4 + 5}) crawling claws. After 6 ({@dice 1d12}) days, if at least two of those crawling claws are alive, they teleport to the location of the soul shaker's death and merge together, whereupon the soul shaker reforms and regains all its hit points."
      ]
    },
    {
      "name": "Unusual Nature",
      "entries": [
        "The soul shaker doesn't require air, food, drink, or sleep."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Crushing Grasp",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 15}). The soul shaker can have only one creature {@condition grappled} in this way at a time."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "resist": [
    "necrotic"
  ],
  "senses": [
    "blindsight 60 ft. (blind beyond this radius)"
  ],
  "source": "JttRC",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "HPR",
    "MW"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "telepathy 60 ft."
  ],
  "senseTags": [
    "B"
  ],
  "traitTags": [
    "Unusual Nature"
  ],
  "damageTags": [
    "B",
    "N"
  ],
  "languageTags": [
    "TP"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "grappled",
    "paralyzed",
    "petrified",
    "poisoned",
    "prone",
    "restrained"
  ],
  "conditionInflict": [
    "grappled"
  ],
  "savingThrowForced": [
    "constitution"
  ]
}