Soluun Xibrindas

CreatureWDHp. 2022014

Medium humanoid, lawful evil

Armor Class
18 (studded leather armor, shield)
Hit Points
84 (13d8 + 26)
Speed
30 ft.
Challenge
4 (1,100 XP)
STR
13
+1
DEX
18
+4
CON
14
+2
INT
11
+0
WIS
13
+1
CHA
14
+2
Saving Throws
Con +4, Dex +6, Wis +3
Skills
Stealth +8, Perception +3
Senses
darkvision 120 ft., passive Perception 13
Languages
Elvish, Undercommon

Traits

Fey Ancestry.

Soluun has advantage on saving throws against being charmed, and magic can't put Soluun to sleep.

Gunslinger.

Being within 5 feet of a hostile creature or attacking at long range doesn't impose disadvantage on Soluun's ranged attack rolls with a pistol. In addition, Soluun ignores half cover and three-quarters cover when making ranged attacks with a pistol.

Sunlight Sensitivity.

While in sunlight, Soluun has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Equipment.

Four packets of smokepowder and a pouch containing 20 pistol bullets

Boots of Elvenkind.

Whilst wearing these boots Soluun's steps make no sound and he has advantage on any Dexterity (Stealth) checks that rely on moving silently.

Actions

Multiattack.

Soluun makes two scimitar attacks.

Scimitar.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Poisonous Pistol.

Ranged Weapon Attack: +6 to hit, range 30/90 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 11 (2d10) poison damage.

Spellcasting

Innate Spellcasting.

Soluun's spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:

Raw data
{
  "ac": [
    {
      "ac": 18,
      "from": [
        "{@item studded leather armor|phb|studded leather}",
        "{@item shield|phb}"
      ]
    }
  ],
  "cr": "4",
  "hp": {
    "average": 84,
    "formula": "13d8 + 26"
  },
  "cha": 14,
  "con": 14,
  "dex": 18,
  "int": 11,
  "str": 13,
  "wis": 13,
  "name": "Soluun Xibrindas",
  "page": 202,
  "save": {
    "con": "+4",
    "dex": "+6",
    "wis": "+3"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "elf"
    ],
    "type": "humanoid"
  },
  "isNpc": true,
  "skill": {
    "stealth": "+8",
    "perception": "+3"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Fey Ancestry",
      "entries": [
        "Soluun has advantage on saving throws against being {@condition charmed}, and magic can't put Soluun to sleep."
      ]
    },
    {
      "name": "Gunslinger",
      "entries": [
        "Being within 5 feet of a hostile creature or attacking at long range doesn't impose disadvantage on Soluun's ranged attack rolls with a pistol. In addition, Soluun ignores {@quickref Cover||3||half cover} and {@quickref Cover||3||three-quarters cover} when making ranged attacks with a pistol."
      ]
    },
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, Soluun has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    },
    {
      "name": "Equipment",
      "entries": [
        "Four packets of smokepowder and a pouch containing 20 pistol bullets"
      ]
    },
    {
      "name": "Boots of Elvenkind",
      "entries": [
        "Whilst wearing these boots Soluun's steps make no sound and he has advantage on any Dexterity ({@skill Stealth}) checks that rely on moving silently."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Soluun makes two scimitar attacks."
      ]
    },
    {
      "name": "Scimitar",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage."
      ]
    },
    {
      "name": "Poisonous Pistol",
      "entries": [
        "{@atk rw} {@hit 6} to hit, range 30/90 ft., one target. {@h}9 ({@damage 1d10 + 4}) piercing damage plus 11 ({@damage 2d10}) poison damage."
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "WDH",
  "passive": 13,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RW"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "Elvish",
    "Undercommon"
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Fey Ancestry",
    "Sunlight Sensitivity"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "I",
    "P",
    "S"
  ],
  "languageTags": [
    "E",
    "U"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell dancing lights}"
      ],
      "daily": {
        "1e": [
          "{@spell darkness}",
          "{@spell faerie fire}",
          "{@spell levitate} (self only)"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "Soluun's spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "attachedItems": [
    "scimitar|phb"
  ],
  "isNamedCreature": true,
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForcedSpell": [
    "constitution",
    "dexterity"
  ]
}
Soluun Xibrindas ยท Wiki