Solar

CreatureXMMp. 2882024SRD

Large celestial, lawful good

Armor Class
21
Hit Points
297 (22d10 + 176)
Speed
fly 150 ft. (hover), 50 ft., canHover true ft.
Challenge
21 (33,000 XP)
STR
26
+8
DEX
22
+6
CON
26
+8
INT
25
+7
WIS
25
+7
CHA
30
+10
Skills
Perception +14
Damage Immunities
poison; radiant
Condition Immunities
charmed; exhaustion; frightened; poisoned
Senses
Truesight 120 ft., passive Perception 24
Languages
all; telepathy 120 ft.

Traits

Divine Awareness.

The solar knows if it hears a lie.

Exalted Restoration.

If the solar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

Legendary Resistance (4/Day).

If the solar fails a saving throw, it can choose to succeed instead.

Magic Resistance.

The solar has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The solar makes two Flying Sword attacks. It can replace one attack with a use of Slaying Bow.

Flying Sword.

Melee or Ranged Attack Roll: +15, reach 10 ft. or range 120 ft. Hit: 22 (4d6 + 8) Slashing damage plus 36 (8d8) Radiant damage. The sword magically returns to the solar's hand or hovers within 5 feet of the solar immediately after a ranged attack.

Slaying Bow.

dex DC 21, one creature the solar can see within 600 feet. If the creature has 100 Hit Points or fewer, it dies. It otherwise takes 24 (4d8 + 6) Piercing damage plus 36 (8d8) Radiant damage.

Legendary Actions

Blinding Gaze.

con DC 25, one creature the solar can see within 120 feet. The target has the Blinded condition for 1 minute. The solar can't take this action again until the start of its next turn.

Radiant Teleport.

The solar teleports up to 60 feet to an unoccupied space it can see. dex DC 25, each creature in a 10-foot Emanation originating from the solar at its destination space. 11 (2d10) Radiant damage. Half damage.

Spellcasting

Spellcasting.

The solar casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 25):

Divine Aid (3/Day).

The solar casts Cure Wounds (level 2 version), Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.

Raw data
{
  "ac": [
    21
  ],
  "cr": "21",
  "hp": {
    "average": 297,
    "formula": "22d10 + 176"
  },
  "cha": 30,
  "con": 26,
  "dex": 22,
  "int": 25,
  "str": 26,
  "wis": 25,
  "name": "Solar",
  "page": 288,
  "size": [
    "L"
  ],
  "type": {
    "tags": [
      "angel"
    ],
    "type": "celestial"
  },
  "group": [
    "Angels"
  ],
  "skill": {
    "perception": "+14"
  },
  "speed": {
    "fly": {
      "number": 150,
      "condition": "(hover)"
    },
    "walk": 50,
    "canHover": true
  },
  "srd52": true,
  "trait": [
    {
      "name": "Divine Awareness",
      "entries": [
        "The solar knows if it hears a lie."
      ]
    },
    {
      "name": "Exalted Restoration",
      "entries": [
        "If the solar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its {@variantrule Hit Points|XPHB} somewhere in Mount Celestia."
      ]
    },
    {
      "name": "Legendary Resistance (4/Day)",
      "entries": [
        "If the solar fails a saving throw, it can choose to succeed instead."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The solar has {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The solar makes two Flying Sword attacks. It can replace one attack with a use of Slaying Bow."
      ]
    },
    {
      "name": "Flying Sword",
      "entries": [
        "{@atkr m,r} {@hit 15}, reach 10 ft. or range 120 ft. {@h}22 ({@damage 4d6 + 8}) Slashing damage plus 36 ({@damage 8d8}) Radiant damage. {@hom}The sword magically returns to the solar's hand or hovers within 5 feet of the solar immediately after a ranged attack."
      ]
    },
    {
      "name": "Slaying Bow",
      "entries": [
        "{@actSave dex} {@dc 21}, one creature the solar can see within 600 feet. {@actSaveFail} If the creature has 100 {@variantrule Hit Points|XPHB} or fewer, it dies. It otherwise takes 24 ({@damage 4d8 + 6}) Piercing damage plus 36 ({@damage 8d8}) Radiant damage."
      ]
    }
  ],
  "immune": [
    "poison",
    "radiant"
  ],
  "senses": [
    "Truesight 120 ft."
  ],
  "source": "XMM",
  "passive": 24,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MA",
    "RA",
    "RCH"
  ],
  "treasure": [
    "any"
  ],
  "alignment": [
    "L",
    "G"
  ],
  "languages": [
    "all; telepathy 120 ft."
  ],
  "legendary": [
    {
      "name": "Blinding Gaze",
      "entries": [
        "{@actSave con} {@dc 25}, one creature the solar can see within 120 feet. {@actSaveFail} The target has the {@condition Blinded|XPHB} condition for 1 minute. {@actSaveSuccessOrFail} The solar can't take this action again until the start of its next turn."
      ]
    },
    {
      "name": "Radiant Teleport",
      "entries": [
        "The solar teleports up to 60 feet to an unoccupied space it can see. {@actSave dex} {@dc 25}, each creature in a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the solar at its destination space. {@actSaveFail} 11 ({@damage 2d10}) Radiant damage. {@actSaveSuccess} Half damage."
      ]
    }
  ],
  "senseTags": [
    "U"
  ],
  "soundClip": {
    "path": "bestiary/solar.opus",
    "type": "internal"
  },
  "traitTags": [
    "Legendary Resistances",
    "Magic Resistance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "P",
    "R",
    "S"
  ],
  "initiative": {
    "proficiency": 2
  },
  "environment": [
    "planar, upper"
  ],
  "languageTags": [
    "TP",
    "XX"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell Detect Evil and Good|XPHB}"
      ],
      "daily": {
        "1e": [
          "{@spell Commune|XPHB}",
          "{@spell Control Weather|XPHB}",
          "{@spell Dispel Evil and Good|XPHB}",
          "{@spell Resurrection|XPHB}"
        ]
      },
      "ability": "cha",
      "displayAs": "action",
      "headerEntries": [
        "The solar casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save {@dc 25}):"
      ]
    },
    {
      "name": "Divine Aid (3/Day)",
      "type": "spellcasting",
      "daily": {
        "3": [
          "{@spell Cure Wounds|XPHB} (level 2 version)",
          "{@spell Lesser Restoration|XPHB}",
          "{@spell Remove Curse|XPHB}"
        ]
      },
      "hidden": [
        "daily"
      ],
      "ability": "cha",
      "displayAs": "bonus",
      "headerEntries": [
        "The solar casts {@spell Cure Wounds|XPHB} (level 2 version), {@spell Lesser Restoration|XPHB}, or {@spell Remove Curse|XPHB}, using the same spellcasting ability as Spellcasting."
      ]
    }
  ],
  "basicRules2024": true,
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "poisoned"
  ],
  "conditionInflict": [
    "blinded"
  ],
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "constitution",
    "dexterity"
  ],
  "savingThrowForcedSpell": [
    "charisma"
  ]
}