Large celestial, lawful good
- Armor Class
- 21
- Hit Points
- 297 (22d10 + 176)
- Speed
- fly 150 ft. (hover), 50 ft., canHover true ft.
- Challenge
- 21 (33,000 XP)
- Skills
- Perception +14
- Damage Immunities
- poison; radiant
- Condition Immunities
- charmed; exhaustion; frightened; poisoned
- Senses
- Truesight 120 ft., passive Perception 24
- Languages
- all; telepathy 120 ft.
Traits
The solar knows if it hears a lie.
If the solar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
If the solar fails a saving throw, it can choose to succeed instead.
The solar has Advantage on saving throws against spells and other magical effects.
Actions
The solar makes two Flying Sword attacks. It can replace one attack with a use of Slaying Bow.
Melee or Ranged Attack Roll: +15, reach 10 ft. or range 120 ft. Hit: 22 (4d6 + 8) Slashing damage plus 36 (8d8) Radiant damage. The sword magically returns to the solar's hand or hovers within 5 feet of the solar immediately after a ranged attack.
dex DC 21, one creature the solar can see within 600 feet. If the creature has 100 Hit Points or fewer, it dies. It otherwise takes 24 (4d8 + 6) Piercing damage plus 36 (8d8) Radiant damage.
Legendary Actions
con DC 25, one creature the solar can see within 120 feet. The target has the Blinded condition for 1 minute. The solar can't take this action again until the start of its next turn.
The solar teleports up to 60 feet to an unoccupied space it can see. dex DC 25, each creature in a 10-foot Emanation originating from the solar at its destination space. 11 (2d10) Radiant damage. Half damage.
Spellcasting
The solar casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 25):
The solar casts Cure Wounds (level 2 version), Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.