Solar

CreatureMMp. 182014SRD

Large celestial, lawful good

Armor Class
21 (natural armor)
Hit Points
243 (18d10 + 144)
Speed
fly 150 ft., 50 ft.
Challenge
21 (33,000 XP)
STR
26
+8
DEX
22
+6
CON
26
+8
INT
25
+7
WIS
25
+7
CHA
30
+10
Saving Throws
Cha +17, Int +14, Wis +14
Skills
Perception +14
Damage Resistances
radiant; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
necrotic; poison
Condition Immunities
charmed; exhaustion; frightened; poisoned
Senses
truesight 120 ft., passive Perception 24
Languages
all, telepathy 120 ft.

Traits

Angelic Weapons.

The solar's weapon attacks are magical. When the solar hits with any weapon, the weapon deals an extra 6d8 radiant damage (included in the attack).

Divine Awareness.

The solar knows if it hears a lie.

Magic Resistance.

The solar has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The solar makes two greatsword attacks.

Greatsword.

Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) slashing damage plus 27 (6d8) radiant damage.

Slaying Longbow.

Ranged Weapon Attack: +13 to hit, range 150/600 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 27 (6d8) radiant damage. If the target is a creature that has 100 hit points or fewer, it must succeed on a DC 15 Constitution saving throw or die.

Flying Sword.

The solar releases its greatsword to hover magically in an unoccupied space within 5 feet of it. If the solar can see the sword, the solar can mentally command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to the solar's hands. If the hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if the solar dies.

Healing Touch (4/Day).

The solar touches another creature. The target magically regains 40 (8d8 + 4) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Legendary Actions

Teleport.

The solar magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Searing Burst (Costs 2 Actions).

The solar emits magical, divine energy. Each creature of its choice in a 10-foot radius must make a DC 23 Dexterity saving throw, taking 14 (4d6) fire damage plus 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one.

Blinding Gaze (Costs 3 Actions).

The solar targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a DC 15 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindness.

Spellcasting

Innate Spellcasting.

The solar's spellcasting ability is Charisma (spell save DC 25). It can innately cast the following spells, requiring no material components:

Raw data
{
  "ac": [
    {
      "ac": 21,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "21",
  "hp": {
    "average": 243,
    "formula": "18d10 + 144"
  },
  "cha": 30,
  "con": 26,
  "dex": 22,
  "int": 25,
  "srd": true,
  "str": 26,
  "wis": 25,
  "name": "Solar",
  "page": 18,
  "save": {
    "cha": "+17",
    "int": "+14",
    "wis": "+14"
  },
  "size": [
    "L"
  ],
  "type": "celestial",
  "group": [
    "Angels"
  ],
  "skill": {
    "perception": "+14"
  },
  "speed": {
    "fly": 150,
    "walk": 50
  },
  "trait": [
    {
      "name": "Angelic Weapons",
      "entries": [
        "The solar's weapon attacks are magical. When the solar hits with any weapon, the weapon deals an extra {@damage 6d8} radiant damage (included in the attack)."
      ]
    },
    {
      "name": "Divine Awareness",
      "entries": [
        "The solar knows if it hears a lie."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The solar has advantage on saving throws against spells and other magical effects."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The solar makes two greatsword attacks."
      ]
    },
    {
      "name": "Greatsword",
      "entries": [
        "{@atk mw} {@hit 15} to hit, reach 5 ft., one target. {@h}22 ({@damage 4d6 + 8}) slashing damage plus 27 ({@damage 6d8}) radiant damage."
      ]
    },
    {
      "name": "Slaying Longbow",
      "entries": [
        "{@atk rw} {@hit 13} to hit, range 150/600 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage plus 27 ({@damage 6d8}) radiant damage. If the target is a creature that has 100 hit points or fewer, it must succeed on a {@dc 15} Constitution saving throw or die."
      ]
    },
    {
      "name": "Flying Sword",
      "entries": [
        "The solar releases its greatsword to hover magically in an unoccupied space within 5 feet of it. If the solar can see the sword, the solar can mentally command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to the solar's hands. If the hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if the solar dies."
      ]
    },
    {
      "name": "Healing Touch (4/Day)",
      "entries": [
        "The solar touches another creature. The target magically regains 40 ({@dice 8d8 + 4}) hit points and is freed from any curse, disease, poison, blindness, or deafness."
      ]
    }
  ],
  "immune": [
    "necrotic",
    "poison"
  ],
  "resist": [
    "radiant",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "truesight 120 ft."
  ],
  "source": "MM",
  "passive": 24,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MLW",
    "MW",
    "RNG",
    "RW"
  ],
  "alignment": [
    "L",
    "G"
  ],
  "languages": [
    "all",
    "telepathy 120 ft."
  ],
  "legendary": [
    {
      "name": "Teleport",
      "entries": [
        "The solar magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."
      ]
    },
    {
      "name": "Searing Burst (Costs 2 Actions)",
      "entries": [
        "The solar emits magical, divine energy. Each creature of its choice in a 10-foot radius must make a {@dc 23} Dexterity saving throw, taking 14 ({@damage 4d6}) fire damage plus 14 ({@damage 4d6}) radiant damage on a failed save, or half as much damage on a successful one."
      ]
    },
    {
      "name": "Blinding Gaze (Costs 3 Actions)",
      "entries": [
        "The solar targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a {@dc 15} Constitution saving throw or be {@condition blinded} until magic such as the {@spell lesser restoration} spell removes the blindness."
      ]
    }
  ],
  "senseTags": [
    "U"
  ],
  "soundClip": {
    "path": "bestiary/solar.opus",
    "type": "internal"
  },
  "traitTags": [
    "Magic Resistance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "F",
    "P",
    "R",
    "S"
  ],
  "reprintedAs": [
    "Solar|XMM"
  ],
  "languageTags": [
    "TP",
    "XX"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell detect evil and good}",
        "{@spell invisibility} (self only)"
      ],
      "daily": {
        "1e": [
          "{@spell commune}",
          "{@spell control weather}"
        ],
        "3e": [
          "{@spell blade barrier}",
          "{@spell dispel evil and good}",
          "{@spell resurrection}"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "The solar's spellcasting ability is Charisma (spell save {@dc 25}). It can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "attachedItems": [
    "greatsword|phb"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "poisoned"
  ],
  "damageTagsSpell": [
    "S"
  ],
  "conditionInflict": [
    "blinded"
  ],
  "referenceSources": [
    "BGDIA",
    "BMT",
    "CM",
    "CRCotN",
    "JttRC",
    "SatO",
    "TftYP-ToH",
    "TftYP-TSC"
  ],
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForced": [
    "constitution",
    "dexterity"
  ],
  "conditionInflictSpell": [
    "invisible"
  ],
  "savingThrowForcedSpell": [
    "charisma",
    "dexterity"
  ]
}