Solar Bastion Knight

CreatureBMTp. 752014

Medium humanoid, neutral good

Armor Class
20 (plate armor, shield)
Hit Points
150 (20d8 + 60)
Speed
30 ft.
Challenge
9 (5,000 XP)
STR
18
+4
DEX
10
+0
CON
17
+3
INT
15
+2
WIS
16
+3
CHA
17
+3
Saving Throws
Cha +7, Wis +7
Skills
Arcana +6, History +6
Condition Immunities
blinded; charmed; frightened
Senses
passive Perception 13
Languages
Common plus any one language

Traits

Aura of Protection.

The knight and each ally within 10 feet of it have advantage on saving throws. This trait is suppressed while the knight has the incapacitated condition.

Actions

Multiattack.

The knight makes three Sunspear attacks.

Sunspear.

Melee or Ranged Spell Attack: +8 to hit, reach 5 ft. or range 120 ft., one target. Hit: 14 (3d6 + 4) radiant damage, or 21 (5d6 + 4) radiant damage if the target is a Fiend or an Undead.

Solar Flare 5.

The knight unleashes a blaze of brilliant energy that fills a 30-foot-radius sphere centered on the knight. Each creature of the knight's choice in that area must make a DC 15 Dexterity saving throw. On a failed save, a creature takes 22 (4d10) radiant damage and has the blinded condition until the end of its next turn. On a successful save, a creature takes half as much damage only. For the next minute, the affected area is filled with bright light that is sunlight.

Spellcasting

Spellcasting.

The knight casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):

Raw data
{
  "ac": [
    {
      "ac": 20,
      "from": [
        "{@item plate armor|PHB}",
        "{@item shield|PHB}"
      ]
    }
  ],
  "cr": "9",
  "hp": {
    "average": 150,
    "formula": "20d8 + 60"
  },
  "cha": 17,
  "con": 17,
  "dex": 10,
  "int": 15,
  "str": 18,
  "wis": 16,
  "name": "Solar Bastion Knight",
  "page": 75,
  "save": {
    "cha": "+7",
    "wis": "+7"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "paladin"
    ],
    "type": "humanoid"
  },
  "skill": {
    "arcana": "+6",
    "history": "+6"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Aura of Protection",
      "entries": [
        "The knight and each ally within 10 feet of it have advantage on saving throws. This trait is suppressed while the knight has the {@condition incapacitated} condition."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The knight makes three Sunspear attacks."
      ]
    },
    {
      "name": "Sunspear",
      "entries": [
        "{@atk ms,rs} {@hit 8} to hit, reach 5 ft. or range 120 ft., one target. {@h}14 ({@damage 3d6 + 4}) radiant damage, or 21 ({@damage 5d6 + 4}) radiant damage if the target is a Fiend or an Undead."
      ]
    },
    {
      "name": "Solar Flare {@recharge 5}",
      "entries": [
        "The knight unleashes a blaze of brilliant energy that fills a 30-foot-radius sphere centered on the knight. Each creature of the knight's choice in that area must make a {@dc 15} Dexterity saving throw. On a failed save, a creature takes 22 ({@damage 4d10}) radiant damage and has the {@condition blinded} condition until the end of its next turn. On a successful save, a creature takes half as much damage only. For the next minute, the affected area is filled with bright light that is sunlight."
      ]
    }
  ],
  "source": "BMT",
  "passive": 13,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE"
  ],
  "alignment": [
    "N",
    "G"
  ],
  "languages": [
    "Common plus any one language"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "R"
  ],
  "languageTags": [
    "C",
    "X"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "daily": {
        "1e": [
          "{@spell Greater Restoration}",
          "{@spell Sending}",
          "{@spell Word of Recall} (the prepared sanctuary is the Solar Bastion)"
        ]
      },
      "ability": "cha",
      "displayAs": "action",
      "headerEntries": [
        "The knight casts one of the following spells, using Charisma as the spellcasting ability (spell save {@dc 15}):"
      ]
    }
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "blinded",
    "charmed",
    "frightened"
  ],
  "conditionInflict": [
    "blinded"
  ],
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "dexterity"
  ]
}
Solar Bastion Knight ยท Wiki