Medium construct, unaligned
- Armor Class
- 20 (plate armor, shield)
- Hit Points
- 60 (8d8 + 24)
- Speed
- fly 30 ft., 30 ft.
- Challenge
- 4 (1,100 XP)
STR
18
+4
DEX
13
+1
CON
16
+3
INT
10
+0
WIS
10
+0
CHA
10
+0
- Skills
- Perception +4
- Damage Resistances
- bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine
- Damage Immunities
- force; necrotic; poison
- Condition Immunities
- blinded; charmed; deafened; frightened; paralyzed; petrified; poisoned; stunned
- Senses
- blindsight 60 ft. (blind beyond this radius), passive Perception 14
- Languages
- understands the languages of its creator but can't speak
Traits
Magic Resistance.
The snake horror has advantage on saving throws against spells and other magical effects.
Spell Immunity.
The snake horror is immune to three spells chosen by its creator. Typical immunities include fireball, heat metal, and lightning bolt.
Actions
Multiattack.
The snake horror makes two longsword attacks.
Longsword.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, and the target must make a DC 12 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one.