Medium fey, chaotic evil
- Armor Class
- 18 (+2 leather armor)
- Hit Points
- 165 (22d8 + 66)
- Speed
- 30 ft.
- Challenge
- 7 (2,900 XP)
STR
14
+2
DEX
20
+5
CON
16
+3
INT
18
+4
WIS
11
+0
CHA
18
+4
- Skills
- Deception +7, Persuasion +7
- Damage Resistances
- bludgeoning, piercing, slashing from nonmagical attacks
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Common, Elvish, Sylvan
Traits
Fey Step 4.
As a bonus action, Smiler can teleport up to 30 feet to an unoccupied space that he can see or to the empty seat of his infernal war machine.
Magic Resistance.
Smiler has advantage on saving throws against spells and other magical effects.
Equipment.
Smiler wears +2 leather armor. He carries seven soul coins in a bag and a +1 shortsword
Actions
Multiattack.
Smiler makes two weapon attacks. He can cast a spell in place of one of these attacks.
+1 Shortsword.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) piercing damage.
Spellcasting
Innate Spellcasting.
Smiler's innate spellcasting ability is Charisma (spell save DC 15). He can innately cast the following spells, requiring no material components: