Sloopidoop

CreatureOotAp. 292014

Medium humanoid, neutral

Armor Class
13 (natural armor)
Hit Points
97 (13d8 + 39)
Speed
swim 30 ft., 30 ft.
Challenge
6 (2,300 XP)
STR
16
+3
DEX
14
+2
CON
16
+3
INT
18
+4
WIS
16
+3
CHA
14
+2
Skills
Religion +7, Perception +9
Senses
darkvision 120 ft., passive Perception 19
Languages
Undercommon, Dwarvish, Elvish

Traits

Amphibious.

Sloopidoop can breathe air and water.

Otherworldly Perception.

Sloopidoop can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.

Slippery.

Sloopidoop has advantage on ability checks and saving throws made to escape a grapple.

Sunlight Sensitivity.

While in sunlight, Sloopidoop has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack.

Sloopidoop makes two melee attacks.

Scepter.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 14 (4d6) lightning damage.

Unarmed Strike.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

Spellcasting

Spellcasting.

Sloopidoop is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). Sloopidoop has the following cleric spells prepared:

Innate Spellcasting.

Sloopidoop can innately cast can cast the teleport spell once per day, but the intended destination must be within 30 feet of another society member. This teleport effect can be disrupted (see "Faerzress"), which is how society members sometimes end up in far corners of the Underdark, separated from their fellows.

Raw data
{
  "ac": [
    {
      "ac": 13,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "6",
  "hp": {
    "average": 97,
    "formula": "13d8 + 39"
  },
  "cha": 14,
  "con": 16,
  "dex": 14,
  "int": 18,
  "str": 16,
  "wis": 16,
  "name": "Sloopidoop",
  "page": 29,
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "kuo-toa"
    ],
    "type": "humanoid"
  },
  "isNpc": true,
  "skill": {
    "religion": "+7",
    "perception": "+9"
  },
  "speed": {
    "swim": 30,
    "walk": 30
  },
  "trait": [
    {
      "name": "Amphibious",
      "entries": [
        "Sloopidoop can breathe air and water."
      ]
    },
    {
      "name": "Otherworldly Perception",
      "entries": [
        "Sloopidoop can sense the presence of any creature within 30 feet of it that is {@condition invisible} or on the Ethereal Plane. It can pinpoint such a creature that is moving."
      ]
    },
    {
      "name": "Slippery",
      "entries": [
        "Sloopidoop has advantage on ability checks and saving throws made to escape a grapple."
      ]
    },
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, Sloopidoop has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Sloopidoop makes two melee attacks."
      ]
    },
    {
      "name": "Scepter",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage plus 14 ({@damage 4d6}) lightning damage."
      ]
    },
    {
      "name": "Unarmed Strike",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage."
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "OotA",
  "_isCopy": true,
  "passive": 19,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "N"
  ],
  "languages": [
    "Undercommon",
    "Dwarvish",
    "Elvish"
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Amphibious",
    "Sunlight Sensitivity"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "L"
  ],
  "languageTags": [
    "U"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "spells": {
        "0": {
          "spells": [
            "{@spell guidance}",
            "{@spell sacred flame}",
            "{@spell thaumaturgy}"
          ]
        },
        "1": {
          "slots": 4,
          "spells": [
            "{@spell detect magic}",
            "{@spell sanctuary}",
            "{@spell shield of faith}"
          ]
        },
        "2": {
          "slots": 3,
          "spells": [
            "{@spell hold person}",
            "{@spell spiritual weapon}"
          ]
        },
        "3": {
          "slots": 3,
          "spells": [
            "{@spell spirit guardians}",
            "{@spell tongues}"
          ]
        },
        "4": {
          "slots": 3,
          "spells": [
            "{@spell control water}",
            "{@spell divination}"
          ]
        },
        "5": {
          "slots": 2,
          "spells": [
            "{@spell mass cure wounds}",
            "{@spell scrying}"
          ]
        }
      },
      "ability": "wis",
      "headerEntries": [
        "Sloopidoop is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). Sloopidoop has the following cleric spells prepared:"
      ]
    },
    {
      "name": "Innate Spellcasting",
      "daily": {
        "1e": [
          "{@spell teleport}"
        ]
      },
      "hidden": [
        "daily"
      ],
      "headerEntries": [
        "Sloopidoop can innately cast can cast the {@spell teleport} spell once per day, but the intended destination must be within 30 feet of another {@adventure society member|OotA|1|Society of Brilliance}. This teleport effect can be disrupted (see \"{@adventure Faerzress|OotA|1|Faerzress}\"), which is how society members sometimes end up in far corners of the Underdark, separated from their fellows."
      ]
    }
  ],
  "hasFluffImages": true,
  "damageTagsSpell": [
    "B",
    "N",
    "O",
    "R"
  ],
  "isNamedCreature": true,
  "spellcastingTags": [
    "CC"
  ],
  "conditionInflictSpell": [
    "paralyzed"
  ],
  "savingThrowForcedSpell": [
    "dexterity",
    "strength",
    "wisdom"
  ]
}
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