Medium ooze, chaotic evil
- Armor Class
- 14
- Hit Points
- 32 (5d8 + 10)
- Speed
- swim 30 ft., 30 ft., climb 30 ft.
- Challenge
- 3 (700 XP)
- Skills
- Stealth +8
- Damage Resistances
- bludgeoning, piercing, slashing from nonmagical attacks
- Damage Vulnerabilities
- cold; fire
- Condition Immunities
- blinded; deafened; exhaustion; grappled; paralyzed; petrified; prone; restrained; unconscious
- Senses
- blindsight 120 ft., passive Perception 12
- Languages
- understands languages it knew in its previous form but can't speak
Traits
In the first round of a combat, the slithering tracker has advantage on attack rolls against any creature it surprised.
While grappling a creature, the slithering tracker takes only haIf the damage dealt to it, and the creature it is grappling takes the other half.
While the slithering tracker remains motionless, it is indistinguishable from a puddle, unless an observer succeeds on a DC 18 Intelligence (Investigation) check.
The slithering tracker has advantage on Wisdom checks to track prey.
The slithering tracker can enter an enemy's space and stop there. It can also move through a space as narrow as 1 inch wide without squeezing.
The slithering tracker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.
One Large or smaller creature that the slithering tracker can see within 5 feet of it must succeed on a DC 13 Dexterity saving throw or be grappled (escape DC 13). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. In addition, the grappled target takes 16 (3d10) necrotic damage at the start of each of its turns. The slithering tracker can grapple only one target at a time.