Slithering Tracker

CreatureMPMMp. 2212014

Medium ooze, chaotic evil

Armor Class
14
Hit Points
39 (6d8 + 12)
Speed
swim 30 ft., 30 ft., climb 30 ft.
Challenge
3 (700 XP)
STR
16
+3
DEX
19
+4
CON
15
+2
INT
10
+0
WIS
14
+2
CHA
11
+0
Skills
Stealth +8, Survival +6
Damage Resistances
bludgeoning, piercing, slashing from nonmagical attacks
Damage Vulnerabilities
cold; fire
Condition Immunities
blinded; deafened; exhaustion; grappled; paralyzed; petrified; prone; restrained; unconscious
Senses
blindsight 120 ft., passive Perception 12
Languages
understands languages it knew in its previous form but can't speak

Traits

False Appearance.

If the slithering tracker is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the slithering tracker move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the slithering tracker isn't a puddle.

Liquid Form.

The slithering tracker can enter an enemy's space and stop there. It can also move through a space as narrow as 1 inch wide without squeezing.

Spider Climb.

The slithering tracker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Slam.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.

Life Leech.

One Large or smaller creature that the slithering tracker can see within 5 feet of it must succeed on a DC 13 Dexterity saving throw or be grappled (escape DC 13). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. In addition, the grappled target takes 16 (3d10) necrotic damage at the start of each of its turns. The slithering tracker can grapple only one target at a time.

While grappling the target, the slithering tracker takes only half any damage dealt to it (rounded down), and the target takes the other half.

Bonus Actions

Watery Stealth.

If underwater, the slithering tracker takes the Hide action, and it makes the Dexterity (Stealth) check with advantage.

Raw data
{
  "ac": [
    14
  ],
  "cr": "3",
  "hp": {
    "average": 39,
    "formula": "6d8 + 12"
  },
  "cha": 11,
  "con": 15,
  "dex": 19,
  "int": 10,
  "str": 16,
  "wis": 14,
  "name": "Slithering Tracker",
  "page": 221,
  "size": [
    "M"
  ],
  "type": "ooze",
  "bonus": [
    {
      "name": "Watery Stealth",
      "entries": [
        "If underwater, the slithering tracker takes the {@action Hide} action, and it makes the Dexterity ({@skill Stealth}) check with advantage."
      ]
    }
  ],
  "skill": {
    "stealth": "+8",
    "survival": "+6"
  },
  "speed": {
    "swim": 30,
    "walk": 30,
    "climb": 30
  },
  "trait": [
    {
      "name": "False Appearance",
      "entries": [
        "If the slithering tracker is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the slithering tracker move or act, that creature must succeed on a {@dc 18} Intelligence ({@skill Investigation}) check to discern that the slithering tracker isn't a puddle."
      ]
    },
    {
      "name": "Liquid Form",
      "entries": [
        "The slithering tracker can enter an enemy's space and stop there. It can also move through a space as narrow as 1 inch wide without squeezing."
      ]
    },
    {
      "name": "Spider Climb",
      "entries": [
        "The slithering tracker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Slam",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d10 + 3}) bludgeoning damage."
      ]
    },
    {
      "name": "Life Leech",
      "entries": [
        "One Large or smaller creature that the slithering tracker can see within 5 feet of it must succeed on a {@dc 13} Dexterity saving throw or be {@condition grappled} (escape {@dc 13}). Until this grapple ends, the target is {@condition restrained} and unable to breathe unless it can breathe water. In addition, the {@condition grappled} target takes 16 ({@damage 3d10}) necrotic damage at the start of each of its turns. The slithering tracker can grapple only one target at a time.",
        "While grappling the target, the slithering tracker takes only half any damage dealt to it (rounded down), and the target takes the other half."
      ]
    }
  ],
  "resist": [
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "blindsight 120 ft."
  ],
  "source": "MPMM",
  "passive": 12,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "understands languages it knew in its previous form but can't speak"
  ],
  "senseTags": [
    "B"
  ],
  "soundClip": {
    "path": "bestiary/slithering-tracker.opus",
    "type": "internal"
  },
  "traitTags": [
    "False Appearance",
    "Spider Climb"
  ],
  "damageTags": [
    "B",
    "N"
  ],
  "vulnerable": [
    "cold",
    "fire"
  ],
  "environment": [
    "underdark",
    "urban"
  ],
  "languageTags": [
    "CS"
  ],
  "otherSources": [
    {
      "page": 191,
      "source": "VGM"
    }
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "Typically ",
  "conditionImmune": [
    "blinded",
    "deafened",
    "exhaustion",
    "grappled",
    "paralyzed",
    "petrified",
    "prone",
    "restrained",
    "unconscious"
  ],
  "conditionInflict": [
    "grappled",
    "restrained"
  ],
  "savingThrowForced": [
    "dexterity"
  ]
}