Slithering Bloodfin

CreatureCRCotNp. 2092014

Large aberration, unaligned

Armor Class
16 (natural armor)
Hit Points
93 (11d10 + 33)
Speed
swim 50 ft., 5 ft.
Challenge
9 (5,000 XP)
STR
20
+5
DEX
14
+2
CON
16
+3
INT
2
-4
WIS
10
+0
CHA
3
-4
Skills
Perception +4
Damage Immunities
poison
Condition Immunities
poisoned
Senses
blindsight 100 ft. (blind beyond this radius), passive Perception 14

Traits

Death Burst.

When the bloodfin dies, it explodes in a cloud of toxic blood. Each creature in a 10-foot-radius sphere centered on the exploding bloodfin, including any creature swallowed by the bloodfin, must succeed on a DC 15 Constitution saving throw or take 10 (3d6) poison damage. A creature inside the bloodfin when it explodes falls prone in the space formerly occupied by the bloodfin and is no longer blinded or restrained by it.

Water Breathing.

The bloodfin can breathe only underwater.

Actions

Multiattack.

The bloodfin makes one Bite attack and one Tail attack.

Bite.

Melee Weapon Attack: +9 to hit (with advantage if the target is a creature missing any hit points), reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage, and if the target is a creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the bloodfin can't bite another target.

Tail.

Melee Weapon Attack: +9 to hit (with advantage if the target is a creature missing any hit points), reach 10 ft., one target. Hit: 19 (4d6 + 5) bludgeoning damage.

Bonus Actions

Swallow.

Melee Weapon Attack: +9 to hit, reach 5 ft., one Medium or smaller creature the bloodfin is grappling. Hit: The bloodfin swallows the target. The swallowed creature is no longer grappled but is blinded and restrained. It has total cover against attacks and other effects outside the bloodfin, it takes 14 (4d6) necrotic damage at the start of each of its turns, and the bloodfin regains hit points equal to the necrotic damage dealt. A bloodfin can have only one creature swallowed at a time.

If the bloodfin takes 30 damage or more on a single turn from the swallowed creature, the bloodfin must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 5 feet of the bloodfin and is no longer blinded or restrained by it.

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "9",
  "hp": {
    "average": 93,
    "formula": "11d10 + 33"
  },
  "cha": 3,
  "con": 16,
  "dex": 14,
  "int": 2,
  "str": 20,
  "wis": 10,
  "name": "Slithering Bloodfin",
  "page": 209,
  "size": [
    "L"
  ],
  "type": "aberration",
  "bonus": [
    {
      "name": "Swallow",
      "entries": [
        "{@atk mw} {@hit 9} to hit, reach 5 ft., one Medium or smaller creature the bloodfin is grappling. {@h}The bloodfin swallows the target. The swallowed creature is no longer {@condition grappled} but is {@condition blinded} and {@condition restrained}. It has {@quickref Cover||3||total cover} against attacks and other effects outside the bloodfin, it takes 14 ({@damage 4d6}) necrotic damage at the start of each of its turns, and the bloodfin regains hit points equal to the necrotic damage dealt. A bloodfin can have only one creature swallowed at a time.",
        "If the bloodfin takes 30 damage or more on a single turn from the swallowed creature, the bloodfin must succeed on a {@dc 15} Constitution saving throw at the end of that turn or regurgitate the creature, which falls {@condition prone} in a space within 5 feet of the bloodfin and is no longer {@condition blinded} or {@condition restrained} by it."
      ]
    }
  ],
  "skill": {
    "perception": "+4"
  },
  "speed": {
    "swim": 50,
    "walk": 5
  },
  "trait": [
    {
      "name": "Death Burst",
      "entries": [
        "When the bloodfin dies, it explodes in a cloud of toxic blood. Each creature in a 10-foot-radius sphere centered on the exploding bloodfin, including any creature swallowed by the bloodfin, must succeed on a {@dc 15} Constitution saving throw or take 10 ({@damage 3d6}) poison damage. A creature inside the bloodfin when it explodes falls {@condition prone} in the space formerly occupied by the bloodfin and is no longer {@condition blinded} or {@condition restrained} by it."
      ]
    },
    {
      "name": "Water Breathing",
      "entries": [
        "The bloodfin can breathe only underwater."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The bloodfin makes one Bite attack and one Tail attack."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 9} to hit (with advantage if the target is a creature missing any hit points), reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage, and if the target is a creature, it is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, and the bloodfin can't bite another target."
      ]
    },
    {
      "name": "Tail",
      "entries": [
        "{@atk mw} {@hit 9} to hit (with advantage if the target is a creature missing any hit points), reach 10 ft., one target. {@h}19 ({@damage 4d6 + 5}) bludgeoning damage."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "senses": [
    "blindsight 100 ft. (blind beyond this radius)"
  ],
  "source": "CRCotN",
  "passive": 14,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RCH"
  ],
  "alignment": [
    "U"
  ],
  "senseTags": [
    "B"
  ],
  "traitTags": [
    "Death Burst",
    "Water Breathing"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "I",
    "N",
    "P"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "poisoned"
  ],
  "conditionInflict": [
    "grappled",
    "restrained"
  ],
  "savingThrowForced": [
    "constitution"
  ]
}