Tiny aberration, chaotic neutral
- Armor Class
- 12
- Hit Points
- 7 (3d4)
- Speed
- 30 ft., burrow 10 ft.
- Challenge
- 1/8 (25 XP)
STR
7
-2
DEX
15
+2
CON
10
+0
INT
3
-4
WIS
5
-3
CHA
3
-4
- Skills
- Stealth +4
- Damage Resistances
- acid; cold; fire; lightning; thunder
- Senses
- Darkvision 60 ft., passive Perception 7
- Languages
- understands Slaad but can't speak
Traits
Magic Resistance.
The slaad has Advantage on saving throws against spells and other magical effects.
Actions
Bite.
Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.