Skull Lord

CreatureMPMMp. 2202014

Medium undead, lawful evil

Armor Class
18 (plate armor)
Hit Points
112 (15d8 + 45)
Speed
30 ft.
Challenge
15 (13,000 XP)
STR
14
+2
DEX
16
+3
CON
17
+3
INT
16
+3
WIS
15
+2
CHA
21
+5
Skills
History +8, Stealth +8, Athletics +7, Perception +12
Damage Resistances
cold; necrotic; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
poison
Condition Immunities
blinded; charmed; deafened; exhaustion; frightened; poisoned; stunned; unconscious
Senses
darkvision 60 ft., passive Perception 22
Languages
all the languages it knew in life

Traits

Evasion.

If the skull lord is subjected to an effect that allows it to make a Dexterity saving throw to take only half the damage, the skull lord instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided it isn't incapacitated.

Legendary Resistance (3/Day).

If the skull lord fails a saving throw, it can choose to succeed instead.

Master of the Grave.

While within 30 feet of the skull lord, any Undead ally of the skull lord makes saving throws with advantage, and that ally regains 1d6 hit points whenever it starts its turn there.

Unusual Nature.

The skull lord doesn't require air, food, drink, or sleep.

Actions

Multiattack.

The skull lord makes three Bone Staff or Deathly Ray attacks.

Bone Staff.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 21 (6d6) necrotic damage.

Deathly Ray.

Ranged Spell Attack: +10 to hit, range 60 ft., one target. Hit: 27 (5d8 + 5) necrotic damage.

Legendary Actions

Attack.

The skull lord makes one Bone Staff or Deathly Ray attack.

Move.

The skull lord moves up to its speed without provoking opportunity attacks.

Summon Undead (Costs 2 Actions).

The skull lord summons up to five skeletons or zombies in unoccupied spaces within 30 feet of it. They remain until destroyed. Undead summoned in this way roll initiative, act in the next available turn, and obey the skull lord. The skull lord can have no more than five Undead summoned by this ability at a time.

Spellcasting

Spellcasting.

The skull, lord casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 18):

Raw data
{
  "ac": [
    {
      "ac": 18,
      "from": [
        "{@item plate armor|PHB|plate}"
      ]
    }
  ],
  "cr": "15",
  "hp": {
    "average": 112,
    "formula": "15d8 + 45"
  },
  "cha": 21,
  "con": 17,
  "dex": 16,
  "int": 16,
  "str": 14,
  "wis": 15,
  "name": "Skull Lord",
  "page": 220,
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "sorcerer"
    ],
    "type": "undead"
  },
  "skill": {
    "history": "+8",
    "stealth": "+8",
    "athletics": "+7",
    "perception": "+12"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Evasion",
      "entries": [
        "If the skull lord is subjected to an effect that allows it to make a Dexterity saving throw to take only half the damage, the skull lord instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided it isn't {@condition incapacitated}."
      ]
    },
    {
      "name": "Legendary Resistance (3/Day)",
      "entries": [
        "If the skull lord fails a saving throw, it can choose to succeed instead."
      ]
    },
    {
      "name": "Master of the Grave",
      "entries": [
        "While within 30 feet of the skull lord, any Undead ally of the skull lord makes saving throws with advantage, and that ally regains {@dice 1d6} hit points whenever it starts its turn there."
      ]
    },
    {
      "name": "Unusual Nature",
      "entries": [
        "The skull lord doesn't require air, food, drink, or sleep."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The skull lord makes three Bone Staff or Deathly Ray attacks."
      ]
    },
    {
      "name": "Bone Staff",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage plus 21 ({@damage 6d6}) necrotic damage."
      ]
    },
    {
      "name": "Deathly Ray",
      "entries": [
        "{@atk rs} {@hit 10} to hit, range 60 ft., one target. {@h}27 ({@damage 5d8 + 5}) necrotic damage."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "resist": [
    "cold",
    "necrotic",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "MPMM",
  "passive": 22,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "all the languages it knew in life"
  ],
  "legendary": [
    {
      "name": "Attack",
      "entries": [
        "The skull lord makes one Bone Staff or Deathly Ray attack."
      ]
    },
    {
      "name": "Move",
      "entries": [
        "The skull lord moves up to its speed without provoking {@action opportunity attack||opportunity attacks}."
      ]
    },
    {
      "name": "Summon Undead (Costs 2 Actions)",
      "entries": [
        "The skull lord summons up to five {@creature skeleton||skeletons} or {@creature zombie||zombies} in unoccupied spaces within 30 feet of it. They remain until destroyed. Undead summoned in this way roll initiative, act in the next available turn, and obey the skull lord. The skull lord can have no more than five Undead summoned by this ability at a time."
      ]
    }
  ],
  "senseTags": [
    "D"
  ],
  "soundClip": {
    "path": "bestiary/skull-lord.opus",
    "type": "internal"
  },
  "traitTags": [
    "Legendary Resistances",
    "Unusual Nature"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "N"
  ],
  "environment": [
    "desert",
    "swamp",
    "underdark"
  ],
  "languageTags": [
    "LF"
  ],
  "otherSources": [
    {
      "page": 230,
      "source": "MTF"
    }
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell mage hand}",
        "{@spell message}"
      ],
      "daily": {
        "1e": [
          "{@spell cloudkill}",
          "{@spell cone of cold}"
        ],
        "2e": [
          "{@spell dimension door}",
          "{@spell fear}"
        ]
      },
      "ability": "cha",
      "displayAs": "action",
      "headerEntries": [
        "The skull, lord casts one of the following spells, using Charisma as the spellcasting ability (spell save {@dc 18}):"
      ]
    }
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "Typically ",
  "conditionImmune": [
    "blinded",
    "charmed",
    "deafened",
    "exhaustion",
    "frightened",
    "poisoned",
    "stunned",
    "unconscious"
  ],
  "damageTagsSpell": [
    "C",
    "I",
    "O"
  ],
  "referenceSources": [
    "AATM"
  ],
  "spellcastingTags": [
    "O"
  ],
  "conditionInflictSpell": [
    "frightened"
  ],
  "savingThrowForcedSpell": [
    "constitution",
    "wisdom"
  ]
}