Medium humanoid, chaotic neutral
- Armor Class
- 14
- Hit Points
- 18 (4d8)
- Speed
- 30 ft.
- Challenge
- 1/2 (100 XP)
STR
6
-2
DEX
19
+4
CON
10
+0
INT
10
+0
WIS
7
-2
CHA
1
-5
- Saving Throws
- Con +2
- Skills
- Stealth +8
- Damage Immunities
- radiant
- Condition Immunities
- blinded
- Senses
- darkvision 120 ft., passive Perception 8
- Languages
- understands Common but can't speak
Traits
Fallible Invisibility.
The skulk is invisible. This invisibility can be circumvented by three things:
- The skulk appears as a drab, smooth-skinned humanoid if its reflection can be seen in a mirror or on another surface.
- The skulk appears as a dim, translucent form in the light of a candle made of fat rendered from a corpse whose identity is unknown.
- Humanoid children, aged 10 and under, can see through this invisibility.
Trackless.
The skulk leaves no tracks to indicate where it has been or where it's headed.
Actions
Claws.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage. If the skulk has advantage on the attack roll, the target also takes 7 (2d6) necrotic damage.