Medium monstrosity, chaotic neutral
- Armor Class
- 14
- Hit Points
- 18 (4d8)
- Speed
- 30 ft.
- Challenge
- 1/2 (100 XP)
STR
6
-2
DEX
19
+4
CON
10
+0
INT
10
+0
WIS
7
-2
CHA
1
-5
- Saving Throws
- Con +2
- Skills
- Stealth +8
- Condition Immunities
- blinded
- Senses
- darkvision 120 ft., passive Perception 8
- Languages
- understands Common but can't speak
Traits
Fallible Invisibility.
The skulk is invisible. This invisibility can be circumvented by three things:
- Charnel Candles. The skulk appears as a dim, translucent form in the light of a candle made of fat rendered from a corpse whose identity is unknown.
- Children. Humanoid children, aged 10 and under, can see through this invisibility.
- Reflective Surfaces. The skulk appears as a drab, smooth-skinned biped if its reflection can be seen in a mirror or on another surface.
Trackless.
The skulk leaves no tracks to indicate where it has been or where it's headed.
Actions
Claw.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 3 (1d6) necrotic damage.