Skeleton Lord

CreatureMaBJoVp. 1482014

Medium undead, lawful evil

Armor Class
18 (plate armor)
Hit Points
136 (16d8 + 64)
Speed
30 ft.
Challenge
9 (5,000 XP)
STR
20
+5
DEX
14
+2
CON
18
+4
INT
18
+4
WIS
12
+1
CHA
12
+1
Damage Resistances
cold; necrotic
Damage Immunities
poison; bludgeoning, piercing, slashing from nonmagical attacks
Damage Vulnerabilities
bludgeoning from magical attacks
Condition Immunities
charmed; exhaustion; frightened; poisoned
Senses
darkvision 120 ft., passive Perception 11
Languages
all the languages it knew in life

Traits

Fear Aura.

Any creature hostile to the skeleton lord that starts its turn within 20 feet of the skeleton lord must make a DC 17 Wisdom saving throw, unless the skeleton lord is incapacitated. On a failed save, the creature has the frightened condition until the start of its next turn. If a creature's saving throw is successful, then the creature is immune to the skeleton lord's Fear Aura for the next 24 hours.

Magic Resistance.

The skeleton lord has advantage on saving throws against spells and other magical effects.

Magic Weapons.

The skeleton lord's weapon attacks are magical and gain a +1 bonus to attack and damage rolls (included in the attack).

Actions

Multiattack.

The skeleton lord makes three Greatsword attacks.

Greatsword.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Raw data
{
  "ac": [
    {
      "ac": 18,
      "from": [
        "{@item plate armor|PHB|plate}"
      ]
    }
  ],
  "cr": "9",
  "hp": {
    "average": 136,
    "formula": "16d8 + 64"
  },
  "cha": 12,
  "con": 18,
  "dex": 14,
  "int": 18,
  "str": 20,
  "wis": 12,
  "name": "Skeleton Lord",
  "page": 148,
  "size": [
    "M"
  ],
  "type": "undead",
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Fear Aura",
      "entries": [
        "Any creature hostile to the skeleton lord that starts its turn within 20 feet of the skeleton lord must make a {@dc 17} Wisdom saving throw, unless the skeleton lord is {@condition incapacitated}. On a failed save, the creature has the {@condition frightened} condition until the start of its next turn. If a creature's saving throw is successful, then the creature is immune to the skeleton lord's Fear Aura for the next 24 hours."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The skeleton lord has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Magic Weapons",
      "entries": [
        "The skeleton lord's weapon attacks are magical and gain a +1 bonus to attack and damage rolls (included in the attack)."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The skeleton lord makes three Greatsword attacks."
      ]
    },
    {
      "name": "Greatsword",
      "entries": [
        "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage."
      ]
    }
  ],
  "immune": [
    "poison",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "immune": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "resist": [
    "cold",
    "necrotic"
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "MaBJoV",
  "passive": 11,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "all the languages it knew in life"
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Magic Resistance",
    "Magic Weapons"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "S"
  ],
  "vulnerable": [
    {
      "cond": true,
      "note": "from magical attacks",
      "vulnerable": [
        "bludgeoning"
      ]
    }
  ],
  "languageTags": [
    "LF"
  ],
  "attachedItems": [
    "greatsword|phb"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "poisoned"
  ],
  "conditionInflict": [
    "frightened",
    "incapacitated"
  ],
  "savingThrowForced": [
    "wisdom"
  ]
}