Skeletal Knight

CreatureDSotDQp. 2082014

Medium undead, lawful evil

Armor Class
18 (plate armor)
Hit Points
112 (15d8 + 45)
Speed
30 ft.
Challenge
7 (2,900 XP)
STR
20
+5
DEX
10
+0
CON
16
+3
INT
13
+1
WIS
14
+2
CHA
10
+0
Saving Throws
Con +6, Wis +5
Damage Immunities
poison
Condition Immunities
exhaustion; poisoned
Senses
darkvision 60 ft., passive Perception 12
Languages
understands the languages it knew in life but can't speak

Traits

Undead Fortitude.

If damage reduces the skeletal knight to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is bludgeoning or from a critical hit. On a success, the skeletal knight drops to 1 hit point instead.

Unusual Nature.

The skeletal knight doesn't require air, food, drink, or sleep.

Actions

Multiattack.

The skeletal knight makes three Enervating Blade or Throwing Axe attacks in any combination.

Enervating Blade.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) necrotic damage, and if the target is a creature, it can't regain hit points until the start of the skeletal knight's next turn.

Throwing Axe.

Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Raw data
{
  "ac": [
    {
      "ac": 18,
      "from": [
        "{@item plate armor|PHB|plate}"
      ]
    }
  ],
  "cr": "7",
  "hp": {
    "average": 112,
    "formula": "15d8 + 45"
  },
  "cha": 10,
  "con": 16,
  "dex": 10,
  "int": 13,
  "str": 20,
  "wis": 14,
  "name": "Skeletal Knight",
  "page": 208,
  "save": {
    "con": "+6",
    "wis": "+5"
  },
  "size": [
    "M"
  ],
  "type": "undead",
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Undead Fortitude",
      "entries": [
        "If damage reduces the skeletal knight to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is bludgeoning or from a critical hit. On a success, the skeletal knight drops to 1 hit point instead."
      ]
    },
    {
      "name": "Unusual Nature",
      "entries": [
        "The skeletal knight doesn't require air, food, drink, or sleep."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The skeletal knight makes three Enervating Blade or Throwing Axe attacks in any combination."
      ]
    },
    {
      "name": "Enervating Blade",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}15 ({@damage 3d6 + 5}) necrotic damage, and if the target is a creature, it can't regain hit points until the start of the skeletal knight's next turn."
      ]
    },
    {
      "name": "Throwing Axe",
      "entries": [
        "{@atk mw,rw} {@hit 8} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "DSotDQ",
  "passive": 12,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RW"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "understands the languages it knew in life but can't speak"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Undead Fortitude",
    "Unusual Nature"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "N",
    "S"
  ],
  "languageTags": [
    "CS",
    "LF"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "exhaustion",
    "poisoned"
  ]
}