Skeletal Juggernaut

CreatureGoSp. 2532014

Large undead, lawful evil

Armor Class
13 (armor scraps)
Hit Points
142 (19d10 + 38)
Speed
30 ft.
Challenge
5 (1,800 XP)
STR
16
+3
DEX
14
+2
CON
15
+2
INT
6
-2
WIS
8
-1
CHA
5
-3
Damage Immunities
poison
Damage Vulnerabilities
bludgeoning
Condition Immunities
exhaustion; poisoned
Senses
darkvision 60 ft., passive Perception 9

Traits

Disassemble.

If the juggernaut is reduced to 0 hit points, twelve skeletons rise from its remains.

Falling Apart.

If the juggernaut does not have all of its hit points at the start of its turn, it loses 10 hit points.

Actions

Multiattack.

The juggernaut makes two claws attacks.

Claws.

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Avalanche of Bones 5.

The juggernaut collapses into a large heap before quickly reforming. Each creature within 10 feet of the juggernaut must make a DC 14 Dexterity saving throw, taking 18 (4d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw is also knocked prone.

Raw data
{
  "ac": [
    {
      "ac": 13,
      "from": [
        "armor scraps"
      ]
    }
  ],
  "cr": "5",
  "hp": {
    "average": 142,
    "formula": "19d10 + 38"
  },
  "cha": 5,
  "con": 15,
  "dex": 14,
  "int": 6,
  "str": 16,
  "wis": 8,
  "name": "Skeletal Juggernaut",
  "page": 253,
  "size": [
    "L"
  ],
  "type": "undead",
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Disassemble",
      "entries": [
        "If the juggernaut is reduced to 0 hit points, twelve skeletons rise from its remains."
      ]
    },
    {
      "name": "Falling Apart",
      "entries": [
        "If the juggernaut does not have all of its hit points at the start of its turn, it loses 10 hit points."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The juggernaut makes two claws attacks."
      ]
    },
    {
      "name": "Claws",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d8 + 3}) slashing damage."
      ]
    },
    {
      "name": "Avalanche of Bones {@recharge 5}",
      "entries": [
        "The juggernaut collapses into a large heap before quickly reforming. Each creature within 10 feet of the juggernaut must make a {@dc 14} Dexterity saving throw, taking 18 ({@damage 4d8}) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw is also knocked {@condition prone}."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "GoS",
  "passive": 9,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RCH"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "senseTags": [
    "D"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "S"
  ],
  "vulnerable": [
    "bludgeoning"
  ],
  "conditionImmune": [
    "exhaustion",
    "poisoned"
  ],
  "referenceSources": [
    "IMR"
  ],
  "savingThrowForced": [
    "dexterity"
  ]
}