Large undead, neutral evil
- Armor Class
- 13
- Hit Points
- 150 (20d10 + 40)
- Speed
- 30 ft.
- Challenge
- 6 (2,300 XP)
STR
16
+3
DEX
14
+2
CON
15
+2
INT
6
-2
WIS
10
+0
CHA
5
-3
- Skills
- Perception +3
- Damage Immunities
- poison
- Damage Vulnerabilities
- bludgeoning
- Condition Immunities
- exhaustion; poisoned
- Senses
- darkvision 60 ft., passive Perception 16
Actions
Multiattack.
The horror makes two attacks with its claws.
Claw.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 19 (3d10 + 3) slashing damage.
Wave of Bones 5.
The horror crashes into foes like a wave before quickly reforming. Each creature within 10 feet of the horror must make a DC 15 Dexterity saving throw, taking 18 (4d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw is also knocked prone.