Small humanoid, lawful evil
- Armor Class
- 12, 15
- Hit Points
- 72 (16d6 + 16)
- Speed
- 25 ft.
- Challenge
- 6 (2,300 XP)
STR
9
-1
DEX
14
+2
CON
12
+1
INT
17
+3
WIS
12
+1
CHA
15
+2
- Saving Throws
- Int +6, Wis +4
- Skills
- Arcana +6, History +6, Perception +4, Performance +5
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- Abyssal, Common, Gnomish, Undercommon
Traits
Gnome Cunning.
Skeemo has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Actions
Dagger.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Spellcasting
Spellcasting.
Skeemo is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks) He has the following wizard spells prepared: