Skaab

CreaturePSIp. 202014

Medium construct, neutral

Armor Class
9
Hit Points
93 (11d8 + 44)
Speed
30 ft.
Challenge
5 (1,800 XP)
STR
19
+4
DEX
9
-1
CON
18
+4
INT
6
-2
WIS
10
+0
CHA
5
-3
Damage Immunities
lightning; poison; bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine
Condition Immunities
charmed; exhaustion; frightened; paralyzed; petrified; poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
understands the languages of its creator but can't speak

Traits

Berserk.

Whenever the skaab starts its turn with 40 hit points or fewer, roll a d6. On a 6, the skaab goes berserk. On each of its turns while berserk, the skaab attacks the nearest creature it can see. If no creature is near enough to move to and attack, the skaab attacks an object, with preference for an object smaller than itself. Once the skaab goes berserk, it continues to do so until it is destroyed or regains all its hit points.

The skaab's creator, if within 60 feet of the berserk skaab, can try to calm it by speaking firmly and persuasively. The skaab must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the skaab ceases being berserk. If it takes damage while still at 40 hit points or fewer, the skaab might go berserk again.

Aversion of Fire.

If the skaab takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

Immutable Form.

The skaab is immune to any spell or effect that would alter its form.

Lightning Absorption.

Whenever the skaab is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.

Magic Resistance.

The skaab has advantage on saving throws against spells and other magical effects.

Magic Weapons.

The skaab's weapon attacks are magical.

Actions

Multiattack.

The skaab makes two slam attacks.

Slam.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Raw data
{
  "ac": [
    9
  ],
  "cr": "5",
  "hp": {
    "average": 93,
    "formula": "11d8 + 44"
  },
  "cha": 5,
  "con": 18,
  "dex": 9,
  "int": 6,
  "str": 19,
  "wis": 10,
  "name": "Skaab",
  "page": 20,
  "size": [
    "M"
  ],
  "type": "construct",
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Berserk",
      "entries": [
        "Whenever the skaab starts its turn with 40 hit points or fewer, roll a {@dice d6}. On a 6, the skaab goes berserk. On each of its turns while berserk, the skaab attacks the nearest creature it can see. If no creature is near enough to move to and attack, the skaab attacks an object, with preference for an object smaller than itself. Once the skaab goes berserk, it continues to do so until it is destroyed or regains all its hit points.",
        "The skaab's creator, if within 60 feet of the berserk skaab, can try to calm it by speaking firmly and persuasively. The skaab must be able to hear its creator, who must take an action to make a {@dc 15} Charisma ({@skill Persuasion}) check. If the check succeeds, the skaab ceases being berserk. If it takes damage while still at 40 hit points or fewer, the skaab might go berserk again."
      ]
    },
    {
      "name": "Aversion of Fire",
      "entries": [
        "If the skaab takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn."
      ]
    },
    {
      "name": "Immutable Form",
      "entries": [
        "The skaab is immune to any spell or effect that would alter its form."
      ]
    },
    {
      "name": "Lightning Absorption",
      "entries": [
        "Whenever the skaab is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The skaab has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Magic Weapons",
      "entries": [
        "The skaab's weapon attacks are magical."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The skaab makes two slam attacks."
      ]
    },
    {
      "name": "Slam",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage."
      ]
    }
  ],
  "immune": [
    "lightning",
    "poison",
    {
      "cond": true,
      "note": "from nonmagical attacks that aren't adamantine",
      "immune": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "PSI",
  "_isCopy": true,
  "passive": 10,
  "variant": [
    {
      "name": "Skaabs",
      "type": "variant",
      "entries": [
        "The most basic skaabs are simply {@creature flesh golem|MM|flesh golems}, as described in the Monster Manual. But the aspiration of every skaberen is to produce a truly unique masterpiece, a goal that might see a stitcher create skaabs with one of the following special characteristics.",
        {
          "name": "Armor Plating",
          "page": 20,
          "type": "entries",
          "entries": [
            "Increase the skaab's Armor Class to 14 and increase its challenge rating to 6 (2,300 XP)."
          ]
        },
        {
          "name": "Six Arms",
          "type": "entries",
          "entries": [
            "The skaab's multiattack action allows it to make three slam attacks. Increase its challenge rating to 6 (2,300 XP)."
          ]
        },
        {
          "name": "Three Heads",
          "type": "entries",
          "entries": [
            "The skaab has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition deafened}, {@condition stunned}, and knocked {@condition unconscious}. (Its challenge rating doesn't change.)"
          ]
        },
        {
          "name": "Skaab Goliath",
          "type": "entries",
          "entries": [
            "This skaab has three heads, six arms, and armor plating. Increase its challenge rating to 7 (2,900 XP)."
          ]
        },
        {
          "name": "Winged Skaab",
          "type": "entries",
          "entries": [
            "The skaab has a flying speed of 30 feet."
          ]
        }
      ]
    }
  ],
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "_versions": [
    {
      "ac": [
        {
          "ac": 14,
          "from": [
            "armor plating"
          ]
        }
      ],
      "cr": "6",
      "name": "Skaab: Armor Plating",
      "source": "PSI",
      "variant": null
    },
    {
      "ac": [
        {
          "ac": 14,
          "from": [
            "armor plating"
          ]
        }
      ],
      "cr": "7",
      "_mod": {
        "trait": {
          "mode": "appendArr",
          "items": {
            "name": "Three Heads",
            "entries": [
              "The skaab has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition deafened}, {@condition stunned}, and knocked {@condition unconscious}."
            ]
          }
        },
        "action": {
          "mode": "replaceArr",
          "items": {
            "name": "Multiattack",
            "entries": [
              "The skaab makes three slam attacks."
            ]
          },
          "replace": "Multiattack"
        }
      },
      "name": "Skaab: Goliath",
      "source": "PSI",
      "variant": null
    },
    {
      "cr": "6",
      "_mod": {
        "action": {
          "mode": "replaceArr",
          "items": {
            "name": "Multiattack",
            "entries": [
              "The skaab makes three slam attacks."
            ]
          },
          "replace": "Multiattack"
        }
      },
      "name": "Skaab: Six Arms",
      "source": "PSI",
      "variant": null
    },
    {
      "_mod": {
        "trait": {
          "mode": "appendArr",
          "items": {
            "name": "Three Heads",
            "entries": [
              "The skaab has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition deafened}, {@condition stunned}, and knocked {@condition unconscious}."
            ]
          }
        }
      },
      "name": "Skaab: Three Heads",
      "source": "PSI",
      "variant": null
    },
    {
      "name": "Skaab: Winged",
      "speed": {
        "fly": 30,
        "walk": 30
      },
      "source": "PSI",
      "variant": null
    }
  ],
  "alignment": [
    "N"
  ],
  "languages": [
    "understands the languages of its creator but can't speak"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Damage Absorption",
    "Immutable Form",
    "Magic Resistance",
    "Magic Weapons"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B"
  ],
  "languageTags": [
    "CS"
  ],
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "paralyzed",
    "petrified",
    "poisoned"
  ]
}