Medium fey, chaotic neutral
- Armor Class
- 14
- Hit Points
- 63 (14d8)
- Speed
- swim 30 ft., 30 ft.
- Challenge
- 3 (700 XP)
STR
12
+1
DEX
18
+4
CON
11
+0
INT
12
+1
WIS
10
+0
CHA
16
+3
- Skills
- Stealth +6, Persuasion +5, Performance +5
- Senses
- darkvision 60ft., passive Perception 10
- Languages
- Common, Elvish, Sylvan
Traits
Amphibious.
The sirene can breathe air and water.
Magic Resistance.
The sirene has advantage on saving throws against spells and other magical effects.
Actions
Multiattack.
The sirene makes two Dagger attacks or two Shortbow attacks.
Dagger.
Melee Weapon Attack: +6 to hit, range 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 3 (1d6) cold damage.
Shortbow.
Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Sirene's Song (2/Day).
The sirene casts suggestion with a range of 1 mile that affects all creatures of the sirene's choosing in range. Each target has disadvantage on the saving throw.
Spellcasting
Spellcasting.
The sirene casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):