Medium fey, chaotic good
- Armor Class
- 14
- Hit Points
- 38 (7d8 + 7)
- Speed
- swim 30 ft., 30 ft.
- Challenge
- 3 (700 XP)
STR
10
+0
DEX
18
+4
CON
12
+1
INT
13
+1
WIS
14
+2
CHA
16
+3
- Skills
- Nature +3, Stealth +6, Medicine +4, Survival +4
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Common, Elvish, Sylvan
Traits
Amphibious.
Siren can breathe air and water.
Magic Resistance.
Siren has advantage on saving throws against spells and other magical effects.
Actions
Shortsword.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Stupefying Touch.
Siren touches one creature she can see within 5 feet of her. The creature must succeed on a DC 13 Intelligence saving throw or take 13 (3d6 + 3) psychic damage and be stunned until the start of Siren's next turn.
Spellcasting
Innate Spellcasting.
Siren's innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells, requiring no material components: