Sire of Insanity

CreatureGGRp. 1972014

Huge fiend, chaotic evil

Armor Class
17 (natural armor)
Hit Points
157 (15d12 + 60)
Speed
40 ft.
Challenge
12 (8,400 XP)
STR
23
+6
DEX
6
-2
CON
19
+4
INT
14
+2
WIS
19
+4
CHA
22
+6
Saving Throws
Cha +10, Con +8, Int +6, Wis +8
Skills
Deception +10, Intimidation +10
Damage Resistances
cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
poison
Condition Immunities
poisoned
Senses
truesight 120 ft., passive Perception 14
Languages
Abyssal, Common, telepathy 120 ft.

Traits

Aura of Mind Erosion.

Any creature that starts its turn within 30 feet of the sire must make a DC 18 Wisdom saving throw. On a successful save, the creature is immune to this aura for the next 24 hours. On a failed save, the creature has disadvantage for 1 minute on Wisdom and Charisma checks and on Wisdom and Charisma saves. At the start of each of its turns, the sire can suppress this aura until the start of its next turn.

Magic Resistance.

The sire has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The sire makes two attacks: one with its bite and one with its claws.

Bite.

Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 25 (3d12 + 6) piercing damage plus 16 (3d10) psychic damage.

Claws.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) slashing damage plus 9 (2d8) psychic damage.

Spellcasting

Innate Spellcasting.

The sire's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The sire can innately cast the following spells, requiring no material components:

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "12",
  "hp": {
    "average": 157,
    "formula": "15d12 + 60"
  },
  "cha": 22,
  "con": 19,
  "dex": 6,
  "int": 14,
  "str": 23,
  "wis": 19,
  "name": "Sire of Insanity",
  "page": 197,
  "save": {
    "cha": "+10",
    "con": "+8",
    "int": "+6",
    "wis": "+8"
  },
  "size": [
    "H"
  ],
  "type": {
    "tags": [
      "demon"
    ],
    "type": "fiend"
  },
  "skill": {
    "deception": "+10",
    "intimidation": "+10"
  },
  "speed": {
    "walk": 40
  },
  "trait": [
    {
      "name": "Aura of Mind Erosion",
      "entries": [
        "Any creature that starts its turn within 30 feet of the sire must make a {@dc 18} Wisdom saving throw. On a successful save, the creature is immune to this aura for the next 24 hours. On a failed save, the creature has disadvantage for 1 minute on Wisdom and Charisma checks and on Wisdom and Charisma saves. At the start of each of its turns, the sire can suppress this aura until the start of its next turn."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The sire has advantage on saving throws against spells and other magical effects."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The sire makes two attacks: one with its bite and one with its claws."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 10} to hit, reach 5 ft., one creature. {@h}25 ({@damage 3d12 + 6}) piercing damage plus 16 ({@damage 3d10}) psychic damage."
      ]
    },
    {
      "name": "Claws",
      "entries": [
        "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d8 + 6}) slashing damage plus 9 ({@damage 2d8}) psychic damage."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "resist": [
    "cold",
    "fire",
    "lightning",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "truesight 120 ft."
  ],
  "source": "GGR",
  "passive": 14,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RCH"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Abyssal",
    "Common",
    "telepathy 120 ft."
  ],
  "senseTags": [
    "U"
  ],
  "traitTags": [
    "Magic Resistance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "P",
    "S",
    "Y"
  ],
  "languageTags": [
    "AB",
    "C",
    "TP"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell clairvoyance}",
        "{@spell crown of madness}",
        "{@spell major image}",
        "{@spell suggestion}"
      ],
      "daily": {
        "1e": [
          "{@spell confusion}",
          "{@spell mass suggestion}"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "The sire's innate spellcasting ability is Charisma (spell save {@dc 18}, {@hit 10} to hit with spell attacks). The sire can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "poisoned"
  ],
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForced": [
    "wisdom"
  ],
  "savingThrowForcedSpell": [
    "wisdom"
  ]
}