Small humanoid, lawful good
- Armor Class
- 10
- Hit Points
- 4 (1d8)
- Speed
- 25 ft.
- Challenge
- 0 (10 XP)
STR
10
+0
DEX
10
+0
CON
10
+0
INT
10
+0
WIS
10
+0
CHA
14
+2
- Skills
- Performance +4
- Damage Resistances
- poison
- Senses
- passive Perception 10
- Languages
- Common, Halfling
Traits
Halfling Nimbleness.
Sing-Along can move through a space of a Medium or larger creature.
Brave.
Sing-Along has advantage on saving throws against being frightened.
Stout Resilience.
Sing-Along has advantage on saving throws against poison.
Actions
Club.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.